Wisdom Lists

History, society and technology

About Wisdom Lists

Wisdom Lists is a collection of lists of important ideas, theories, events and timelines collected over many years. It is presented in three categories:

  1. Education, kids, media
  2. History, society and technology
  3. Humor and philosophy

Feel free to pass on your contributions to: jasonohler@gmail.com.

Looking for personal quotations? See the link on the right.

"No list is too wise..."

TABLE OF CONTENTS


Asimov, Isaac Laws of Robotics
Beniger, James Selected Innovations in Information Processing & Communication 1830-87
Berry, Wendell Wendell Berry's Standards for Technological Innovation in His Own Work
Botkin, Jim & Stan Davis The Seven Ways Business is Mastering Opportunity
Covey, Stephen The Seven Habits of Highly Effective People
Davies, John Myths Created by the Media
DeVry Institute Changing Technology Facts
Dyson, Esther Basic Principles for Communities
Reasons to Choose to Be Anonymous
Easton, Thomas Controversial Issues In Science, Technology, and Society
Florida, Richard 3 Ts for a Creative Economy
Creative Class Core Values
Creative Worker Labor Market Characteristics
Creativity Index
Gates, Bill Bill Gates' New Rules
Heim, Michael Signposts Along the Path to Virtual Realism
Kaku, Michio Stages in the Evolution of Our Universe
Kawakami, Kenji and Dan Paipa The Ten Tenets of Chindogu
Kay, Alan Three Ways of Thinking
Kroker, Arthur and Michael Weinstein The Four (Soft) Functions of the Virtual Class
The Virtual Manifesto
The Political Economy of Virtual Reality
Road Maps for Following the Digital Route Taken by the Virtual Class Across the Landscape of the Body Recombinant
Life Magazine The Top 100 Events of the Past 1000 Years
The 100 Most Important People of the Past 1000 Years
Photography - 150 of History
Mander, Jerry Ten Recommended Attitudes About Technology
Four Arguments for the Elimination of Television
Seven Negative Points About Computers
Eleven Inherent Rules of Corporate Behavior
Six Negative Points About Genetics
Table of Inherent Differences between Native and technological Peoples
McLuhan, Marshall and Bruce Powers Questions to Arrive at a Set of Process Patterns
Naisbitt, Jonh Megatrends: Ten New Directions Transforming Our Lives
Newsweek Extra The Power of Invention
Postman, Neil What We Want Students to Know About Technology
Rawlins, Gregory The History of the World
Traditional Programming Works Well Only When Five Things Are True
Sale, Kirkpatrick Lessons from the Luddites
Stoneall, Linda Dimensions of Five Community Theories
Tapscott, Don The Twelve Themes of the New Economy
Toffler, Alvin Industrialism's Six Interrelated Principles
Tyner, Kathleen 10 Media Literacy Strategies
Wells, Melanie How The Fall TV Lineup Fared
Wheately, Margaret Leadership and New Science
Miscellaneous First Countries to Use Stamps
Social Impacts of Technology Session COMTECH 1997
Telecommunications Timeline for Alaska
Technology and Society Issues - ASTE, 4/96

10 Media Literacy Strategies

Kathleen Tyner

It's not enough, in this age of technology, to simply know how to read books-we have to know how to read new forms of electronic media, too. Media literacy is not so different from the traditional print literacy that parents already value. The trick is to analyze the information, evaluate its usefulness, and respond or reply to it. Kids especially need to learn these skills at some point children must practice decision making about media for the times that you aren't around to guide them. Here are 10 ideas that you can use to build your children's media literacy skills.

  1. Don't hesitate to censor media that violates your family's values. Censorship is a loaded word, but censoring is an appropriate act for parents and teachers of young children. Reject media that violates your family's values and establish guidelines your children can follow. And though you can't eliminate the presence of all junk media, you can use it as a teaching opportunity to explore and contrast you family's values against those messages conveyed through media.
  2. Emphasize the programming, not the medium. TV is a poor reward for good behavior. By rewarding children with generic television watching, you risk placing more importance on TV than it deserves. To combat generic television watching, use a VCR to tape the quality programs you like. Also, develop a media use plan with your family. By using colored markers to highlight quality programs in the TV listings, you can provide your children with a visual reference of programs that are acceptable to watch. Even if you don't stick to the plan, your kids will get the message that it's important to choose programs, not just watch television.
  3. Respect your child's culture. Separate issues of taste from issues of harmful media content. As parents of any teenager will attest, it is only natural that children will love media that you hate. It is important for children to explore their own tastes and learn to make decisions about that they like and don't like. The purpose of media literacy is not to protect children from the toxic waste of media, but to teach them to analyze and evaluate the information provided by media.
  4. Deconstruct media. Media are not windows on the world or mirrors of society; they are carefully constructed products with economic, political, social and cultural implications. Discuss how books, television, and billboards are put together. Since children spend so much time with television, they probably know quite a lot about its codes and conventions, although they may not yet have the vocabulary to articulate their knowledge. Together, parents and children can discuss why producers, writers, and directors may have made certain decisions.
  5. Question all media. By questioning the media, children learn to question information every time it's presented to them, analyze and evaluate it for themselves, and think independently. Ask children questions that, delve deeper than the story's plot. Look at the way media are manufactured for specific purposes. For example, watch the credits and ask who produced the program, or how may people worked on a film. Why did the director use certain production techniques? How are cartoons made? Who is the audience for their favorite picture book?
  6. Recognize media stereotypes. Even though stereotypes rule the media root, experts caution against prematurely raising disturbing questions about negative racial or gender stereotypes. Without context, bringing up societal inequities could erode a young child's emerging self-esteem. Teaching about stereotypes is similar to teaching about sex-there is no need to become explicit before a child is ready. But when asked about media stereotypes, you'll know it is time to have a serious talk.
  7. Request media literacy programs in schools. Media literacy is mandated in the school curriculum of most developed countries in the world-except in the United States. If you child's school uses media during the day, you might suggest ways that teachers can teach about media as they use it. Your local public telvision station might offer courses in instructional television for teachers, too.
  8. Lights. Camera. Action! Take a creative, hands-on approach to media literacy and encourage your children to create their own videos, books, newspapers, magazines, comic books, or posters. If you own a video camera, your children can write, direct, and act in their own "television" programs. In developing their projects, you children will be exposed to the codes, conventions, and languages of media, which will help them better analyze mass media products.
  9. Form a media literacy study group. Parents around the country are forming study groups though their churches, community centers, and PTAs to learn ways to approach media education.
  10. Keep you patience. Though media education is more work for parents, this slow process has its rewards. It teaches children to think critically about all information-a skill that will enable a child to become a more productive, fulfilled, and independent adult. This is something worth remembering next time your child interrupts your favorite program with 15 questions about why or how something is being done.

Laws of Robotics

Isaac Asimov from I Robot

  1. A robot may not injure a human being, or through inaction allow a human being to come to harm.
  2. A robot must obey the orders given it by human beings except where such orders would conflict with the First Law.
  3. A robot must protect its own existence as long as such protection does not conflict with the First or Second Law.
  4. (Asimov, Isaac. I Robot. 1950)

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Selected Innovations in Information Processing and Communication, 1830-87

James R. Beniger

Year Innovation
1830's Wagon lines carrying freight between rural towns and ports begin to operate on regular schedules.
1837 Telegraph demonstrated, patented.
1839 Express delivery service between New York and Boston organized using railroad and steamboat.
1840's Freight forwarders operate large fleets on canals, offer regular through-freight arrangements with other lines
1842 Railroad (Western) defines organizational structure for control.
1844 Congress appropriates funds for telegraph linking Washington and Baltimore; messages transmitted.
1847 Telegraph used commercially.
1851 Telegraph used by railroad (Erie).
1852 Post Office makes widespread use of postage stamps.
1853 Trunk-line railroad (Erie) institutes a hierarchical system of information gathering, processing, and telegraphic communication to centralize control in the superintendent's office.
1855 Registered mail authorized, system put into operation.
1858 Transatlantic telegraph cable links America and Europe, service terminates after 2 weeks.
1862 Federal Government issues paper money, makes it legal tender.
1863 Free home delivery of mail established in 49 largest cities.
1864 Railroad postal service begins using special mail car. Postal money order system established to insure transfer of funds.
1866 Telegraph service resumes between America and Euorpe. "Big Three" telegraph companies merge in single nationwide multiunit company (Western Union), first in United States.
1867 Railroad cars standardized. Automatic electric block signal system introduced in railroads
1874 Interlocking signal and switching machine, controlled from a central location, installed by railroad. (New York Central)
1876 Telephone demonstrated, patented.
1878 Commercial telephone switchboards and exchanges established, public directories issued.
1881 Refrigerated railroad car introduced to deliver Chicago-dressed meat to Eastern butchers.
1883 Uniform standard time adopted by United States on initiation of American Railway Association.
1884 Long-distance telephone service begins.
1885 Post office extablishes special delivery service.
1886 Railroad track gauges standardized.
1887 Interstate Commerce Act sets up uniform accounting procedures for railroads, imposes control by Interstate Commerce Commission.

(Beniger, James R. The Control Revolution. Cambridge, MA: Harvard University Press. 1986.)

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My Standards for Technological Innovation in My Own Work

Wendell Berry

  1. The new tool should be cheaper than the one it replaces.
  2. It should be at least as small in scale as the one it replaces.
  3. It should do work that is clearly and demonstrably better than the one it replaces.
  4. It should use less energy than the one it replaces.
  5. If possible, it should use some form of solar energy, such as that of the body.
  6. It should be repairable by a person of ordinary intelligence, provided that he or she has the necessary tools.
  7. It should be purchasable and repairable as near to home as possible.
  8. It should come from a small, privately owned shop or store that will take it back for maintenance and repair.
  9. It should not replace or disrupt anything good that already exists, and this includes family and community relationships.

(Berry, Wendell. "Why I Am Not Going to Buy a Computer". Minutes of The Lead Pencil Club: Pulling the Plug on the Electronic Revolution. Ed. Bill Henderson. Wainscott, NY: Pushcart Press. 1996)

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The Seven Ways Business is Mastering Opportunity Presented by the Knowledge Revolution

Stan Davis and Jim Botkin from "The Monster Under the Bed"

  1. Business is coming to bear the major responsibility for the kind of education that is necessary for any country to remain competitive in the new economy.
  2. The marketplace for learning is being redefined dramatically from k-12 to k-80, or lifelong learning, whose major segments are customers, employees, and students, in that order.
  3. Any business can become a knowledge business by putting data and information to productive use, creating knowledge-based products and services that make its customer's smarter.
  4. A new generation of smart and humanized technologies will revolutionize learning by employees and customers in business before it affects students and teachers in schools.
  5. Business-driven learning will be organized according to the values of today's information age: service, productivity, customization, networking, and the need to be fast, flexible, and global.
  6. Schools will embrace businesslike practices to improve their own performance. The three R's will be complemented by the new six R's: risks, results, rewards, relationships, research, and rivalry.
  7. The revolution in the way we learn will worsen the already grave division between social classes, requiring us to redress human and social inequities.

(Botkin, Jim and Stan Davis. The Monster Under the Bed. New York: Simon & Schuster. 1994)

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The 7 Habits of Highly Effective People

Stephen R. Covey

  • Habit 1. Be Proactive: Principles of Personal Vision
  • Habit 2. Begin with the End in Mind: Principles of Personal Leadership
  • Habit 3. Put First Things First: Principles of Personal Management
  • Habit 4. Think Win/Win: Principles of Interpersonal leadership
  • Habit 5. Seek First to Understand, Then to Be Understood: Principles of Empathic Communication
  • Habit 6. Synergize: Principles of Creative Cooperation
  • Habit 7. Sharpen the Saw: Principles of Balanced Self-Renewal

(Covey, Stephen R. The 7 Habits of Highly Effective People. New York: Simon & Schuster. 1989)

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Myths Created by the Media

John Davies

  1. The media tell us how life really is.
  2. The media keep us well-informed; they are objective and balanced.
  3. The media and our mass-mediated cultures are inexpensive, even free.
  4. The media provide a free flow of information.
  5. Information overload is inevitable.
  6. Our mass-mediated culture is democratic and egalitarian.
  7. The issues of life are simple.
  8. Consumption is inherently good.
  9. The media have no impact.

(Davies, John. Educating Students in a Media-Saturated Culture. Lancaster, PA: Technomic. 1996.)

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Changing Technology Facts

DeVry Institute

  1. During the early 1900's, 85% of workers were in agriculture. Now agriculture involves less that 3% of the workforce.
  2. In 1950, 73% of U.S. employees worked in production or manufacturing. Now less than 15% do.
  3. The Department of Labor estimates that by the year 2000 at least 44% of all workers will be in data services -- gathering, processing, retrieving, or analyzing information.
  4. You're in Paris, and you decide to use your American Express card. Getting credit approval involves a 46,000-mile journey over phones and computers. The job can be completed in 5 seconds.
  5. By the begining of the 21st century, less than half the workforce in the industrial world will be holding conventional full-time jobs.
  6. There has been more information produced in the last 30 years than during the previous 5,000.
  7. The information supply available to us doubles every 5 years.
  8. ENIAC, the first modern computer, was built in 1944. It took up more space than an 18-wheeler's tractor trailer, weighed more than 17 Chevrolet Camaros, and consumed 140,000 watts of electricity. ENIAC could execute up to 5,000 basic arithmetic operations per second.
  9. Today's supercomputers can perform up to 60 billion calculations per second, but scientists now anticipate "petaflops" computing, a level of performance 10,000 times greater than today's fastest machines.
  10. The Pentium is built on a tiny piece of silicon about the size of a dime. It weighs less than a packet of Sweet 'N Low, and uses less than 2 watts of electricity.
  11. The greeting card that plays "Happy Birthday" features more computer power than existed in the entire world before 1950.
  12. The first practical industrial robot was introduced in the 1960's. By 1982 there were approximately 32,000 robots being used in the United States. Today there are over 20,000,000.
  13. Computer power is now 8,000 times less expensive that it was 30 years ago.
  14. By 1991, nearly 1 out of 3 American workers had been with their employer for less than a year, and almost 2 out of 3 for less than 5 years.
  15. Web use is growing by 2,300% a year.
  16. Every 30 seconds, someone on the planet joins the Internet for the first time. By the end of 1996, the number of users is expected to exceed more than 50 million.
  17. The net now connects more than 95,000 networks, up from 48,000 a year ago.
  18. How many chips are out there? Perhaps 200 billion.
  19. Each of the 170 million or so microprocessors turned out annually is the result of a fabrication process that has been compared in complexity to the famous nuclear Manhattan Project.
  20. Since the ENIAC computer of 1946, the efficiency of information technology, especially at the chip level, has jumped by 32 orders in magnitude - that's 100,000,000,000,000,000,000,000,000,000,000, or about 100 octilion times.
  21. In 1991, for the first time ever, companies spent more money on computing and communications equipment than on industrial, mining, farm and construction equipment - combined!

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Basic Principles for Communities

Esther Dyson

  • Each participant should be clear about what he is giving and what he hopes to get. Overall, those desires should mesh, although they may well be different for each individual.
  • There should be a way of determining who is in the community and who is outside it. Otherwise the community is meaningless.
  • Community members should feel that they have invested in the community, and that therefore it is tough for them to leave. The ultimate punishment in a strong community is banishment, expulsion, excommunication, exile.... All those words signify the terror of being cast out of a community.
  • The community's rules should be clear, and there should be recourse if they are broken.

(Dyson, Esther. Release 2.0: A Design for Living in the Digital Age. New York: Broadway Books. 1997)

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Reasons to Choose to Be Anonymous

Esther Dyson

  • Discussing personal problems (especially those involving a third party) with others. You could be an abused spouse, a parent with a rebellious teenager, or simply a government lawyer trying to decide if she really wants to stay in that career.
  • Testing ideas you may not want to be associated with. Are you a politician trying to float a trial balloon? Or perhaps a teenager wondering if there's a case for virginity?
  • Playing a harmless joke on a friend. This could backfire.
  • Complaining about anything from messy washrooms to a sexually abusive boss, a corrupt politician, or a tyrannical teacher. Or you could anonymously warn a friend that his job is in trouble, her loud music is annoying the neighborhood, or his kid is skipping school.
  • Asking dumb questions. One example offered by anonymity service provider Johan Helsinguis was that of a C-language programmer who needed answers to some elementary questions and didn't want to reveal his ignorance to his boss.
  • Trying out a different identity - real or imagined. Many of these cases have to do with sexual orientation, but they could have to do with age or other aspects of identity. In less innocent cases, people pretend to be experts when they're not, and can cause considerable damage. (But this list is about good reasons.)
  • Support and arousing political consciousness in an oppressive political regime. Often political dissent is crushed because dissidents don't know that others feel the same way. Repressive governments, of course, also benefit from anonymity: It hides the extent of dissatisfaction and makes people afraid to trust one another - which is a downside of anonymity.
  • Voting - perhaps the most widely recognized and approved form of anonymous behavior. The answer to "Who voted for the opposition?" is properly: No one knows. But their voices will be counted.

(Dyson, Esther. Release 2.0: A Design for Living in the Digital Age. New York: Broadway Books. 1997)

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Controversial Issues in Science, Technology, and Society

Thomas A. Easton

Part 1. The Place of Science and Technology in Society

  • Issue 1. Should the Federal Government Point the Way for Science?
  • Issue 2. Is Science A Faith?
  • Issue 3. Should the Theory of Evolution be Replaced by Creationism?

Part 2. The Environment

  • Issue 4. Will Future Generations Have Enough to Eat?
  • Issue 5. Should Society Be Concerned About Global Warming?
  • Issue 6. Is Ozone Depletion a Genuine Threat?
  • Issue 7. Are Electromagnetic Fields Dangerous to Your Health?
  • Issue 8. Are Environmental Regulations Too Restrictive?

Part 3. The Cutting Edge of Technology

  • Issue 9. Should the goals of the U.S. Space Program Include Manned Exploration of Space?
  • Issue 10. Is It Worthwhile to Continue the Search for Extraterrestrial Life?
  • Issue 11. Should Genetic Engineering Be Banned?

Part 4. The Computer Revolution

  • Issue 12. Will the Information Revolution Benefit Society?
  • Issue 13. Are Computers Hazardous to Literacy?
  • Issue 14. Will it Be Possible to Build a Computer That Can Think?

Part 5. Ethics

  • Issue 15. Is the Use of Animals in Research Justified?
  • Issue 16. Is it Ethical to Use Humans as "Experimental Animals"?
  • Issue 17. Is it Ethically Permissible to Clone Human Beings?

(Easton, Thomas A. Taking Sides: Clashing Views on Controversial Issues in Science and Technology, and Society. Guilford, CT: Dushkin/McGraw-Hill. 1998.)

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3 Ts for a Creative Economy

Richard Florida

  1. Technology
  2. Talent (creative not human capital)
  3. Tolerance

(Florida, Richard. The Rise of the Creative Class. Basic Books, 2002.)

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Creative Class Core Values

Richard Florida

  1. Individuality
  2. Meritocracy
  3. Diversity
  4. Openness

(Florida, Richard. The Rise of the Creative Class. Basic Books, 2002.)

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Creative Worker Labor Market Characteristics

Richard Florida

  1. horizontal vs. vertical careers
  2. identify more with occupation than company
  3. bear more responsibility for every aspect of their careers

(Florida, Richard. The Rise of the Creative Class. Basic Books, 2002.)

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Creativity Index

Richard Florida

The index is a mix of 4 equally weighted factors

  1. creative class share of the work force
  2. innovation measured in patents per capita
  3. high tech industry using Milken Institute's Tech Pole index
  4. diversity, measured by Gay Index (Bishop: "Where gay households abound, geeks follow."

(Florida, Richard. The Rise of the Creative Class. Basic Books, 2002.)

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Bill Gates' New Rules

Bill Gates

  1. Insist that communication flow through e-mail.
  2. Study sales data online to share insights easily.
  3. Shift knowledge workers into high-level thinking.
  4. Use digital tools to create virtuals teams.
  5. Convert every paper process to digital process.
  6. Use digital tools to eliminate single-task jobs.
  7. Create a digital feedback loop.
  8. Use digital systems to route customer complaints immediately.
  9. Use digital communication to redefine the boundaries.
  10. Transform every business process into just-in-time delivery.
  11. Use digital delivery to eliminate the middle man.
  12. Use digital tools to help customers solve problems for themselves.

(Gates, Bill. "Bill Gates' New Rules." Time 22 Mar. 1999: 72-82)

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Signposts Along the Path of Virtual Realism

Michael Heim

  • Be clear about what virtual reality is in the strong sense.
  • Avoid glib exaggerations such as "Now we're cyborgs," or "Everything's virtual reality."
  • Refuse to fear an all-pervasive technology monster.
  • Virtual worlds do not re-present the primary world.
  • VR transubstantiates but does not imitate life.
  • Bracket the current attacks on "virtual life" and "virtual communities."
  • Now is the time for constructive criticism, while the electronic layer of reality remains largely in prototype on the drawing boards.
  • Realism in VR results from pragmatic habitation, livability, and dwelling.
  • Observe closely those spots where high-end VR touches earth-centered applications.
  • Look closely at the bio-psychic imbalances created by computer technology.

(Heim, Michael. Virtual Realism. Oxford University Press. New York. 1998.)

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Stages in the Evolution of Our Universe

Michio Kaku

10-43 seconds The ten-dimensional universe breaks down to a four-and a six-dimensional universe. The six-dimensional universe collapses down to 10-32 centimeter in size. The four-dimensional universe inflates rapidly. The temperature is 1032 o K.
10-35 seconds The GUT force breaks; the strong force is no longer united with the electroweak interactions. SU (3) breaks off from the GUT symmetry. A small speck in the larger universe becomes inflated by a factor of 1050, eventually becoming our visible universe.
10-9 seconds The temperature is now 1015 oK, and the electroweak symmetry breaks into SU (2) and U (1).
10-3 seconds Quarks begin to condense into neutrons and protons. The temperature is roughly 1014oK.
3 minutes The protons and neutrons are now condensing into stable nuclei. The energy of random collisions is no longer powerful enough to break up the nucleus of the emerging nuclei. Space is till opaque to light because ions do not transmit light well.
300,000 years Electrons begin to condense around nuclei. Atoms begin to form. Because light is no longer scattered or absorbed as much, the universe becomes transparent to light. Outer space becomes black.
3 billion years The first quasars appear.
5 billion years The first galaxies appear.
10 to 15 billion years The solar system is born. A few billion years after that, the first forms of life appear on earth.

(Kaku, Michio. Hyperspace: A Scientific Odyssey Through Parallel Universes, Time Warps, and the 10th Dimension. New York: Oxford University Press. 1994.)

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The Ten Tenets of Chindogu

Kenji Kawakami and Dan Papia

  1. A chindogu cannot be for real use
  2. A chindogu must work
  3. Inherent in every Chindogu is the spirit of anarchy
  4. Chindogu are tools for everyday life
  5. Chindogu are not for sale
  6. Humor must not be the sole reason for creating Chindogu
  7. Chindogu are not propaganda
  8. Chindogu are never taboo
  9. Chindogu cannot be patented
  10. Chindogu are without prejudice

(Kawakami, Kenji and Dan Papia. 99 More Unuseless Japanese Inventions. New York: W. W. Norton. 1997.)

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Three Ways of Thinking

Alan Kay

  1. storyform
  2. logical argument- an explanation is set forth as a tightly connected sequecne of assertions about the words; it is a powerful clockwork for working out implications
  3. systems dynamics- a kind of ecological way of thining about complexity, in which parts actively interact

(Kay, Alan. Revealing the Uses and Misuses of Computers in Education)

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The Four (Soft ) Functions of the Virtual Class

Arthur Kroker and Michael Weinstein

  1. Soft Money: The Information Economy
  2. Soft Power: The Information Leviathan
  3. The Cyber-Net: Soft Health / Soft Sex / Soft Intelligence
  4. Soft Values: Information Culture

(From Data Trash: The Theory of the Virtual Class by Arthur Kroker and Michael Weinstein)

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Road Maps for Following the Digital Route Taken by the Virtual Class Across the Landscape of the Body Recombinant

Arthur Kroker and Michael Weinstein

  • Map 1: The Digital Superhighway as Ruling Metaphor
  • Map 2: The Information "Superhighway" Does Not Exist
  • Map 3: Seduce and Virtualize
  • Map 4: The Information Elite
  • Map 5: Soft Idology
  • Map 6: The Red Guard Meets Generation X
  • (From Data Trash: The Theory of the Virtual Class by Arthur Kroker and Michael Weinstein)

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The Political Economy of Virtual Reality

Arthur Kroker and Michael Weinstein

  1. Pan-Capitalism
  2. Surplus Bodies
  3. Abuse Value
  4. Virtual Capitalism
  5. Virtual Politics
  6. Liberal Fascism
  7. Retro-Fascism

(Kroker, Arthur and Michael A. Weinstein. Data Trash: The Theory of the Virtual Class. St. Martin's Press, New York. 1994.)

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The Virtual Manifesto

Arthur Kroker and Michael Weinstein

  1. Tactical Envelopment
  2. The Disappearing State
  3. A Definition of the Virtual Situation
  4. Ideological Delegitimation

(Kroker, Arthur and Michael A. Weinstein. Data Trash: The Theory of the Virtual Class. St. Martin's Press, New York. 1994.)

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100 Top Events of the Past 1000 Years

LIFE Magazine

100 1582 Fixing the Calendar
99 1954 Elvis Presley became the first rock'n roll performer
98 1799 Discovery of the Rosetta Stone
97 1896 Founding of the modern Olympic movement by Baron Pierre de Coubertin
96 1605 Miguel de Cervantes Saavedra published Don Quixote de la Mancha
95 1683 The first public museum opened, the Ashmoleaan, at Oxford University
94 1588 Defeat of the Spanish Armada
93 1846 Boston dentist William Morton spread the news of the use of ether as an anesthetic for surgery
92 1453 Mehmed II Khan captured Constantiople marking the Rise of the Ottoman Empire
91 1804 Haiti gets its freedom
90 1907 Development of Plastic
89 1324 Mansa Musa embarked on a holy pilgrimage to Mecca with an opulent flourish
88 1868 U.S. Commodore Matthew Perry arrive in Tokyo Bay and demanded that Japan open its ports to trade
87 1880 Cézanne changed the world of painting
86 1947 Independence of India
85 1169 12th century European renaissance begins with the work of Ibn-Rushd
84 1407 First founding of a public bank
83 1008 The first novel finished, The Tale of Genji by Murasaki Shikibu
82 1886 Coca Cola invented
81 1545 Discovery of silver in the Andes Mountains
80 1869 Suez Canal opened
79 1601 The Poor Law passed in Britian, the beginnings of public assistance to the poor
78 1450 The Sufis in Yemen were the first to begin drinking coffee
77 1854 Otis's safe-elevator unveiled at the New York City fair
76 1953 Crick and Watson unraveledthe couble helix and discovered DNA's design
75 1260 The Cathedral at Chartes was dedicated
74 1821 Simón Bolívar freed Venezuela
73 1350 Fashion began reinventing itself annually
72 1838 One of the first labor unions organized by craft workers, the London Working Men's Association
71 1150 Angkor Wat, the largest religious monument in the world, completed
70 1962 Rachel Carson's best-seller, Silent Spring, jump-started the modern environmental movement
69 1543 The beginning of the modern science of anatomy marked by the publication of On the Structure of the Human Body by Andreas Vesalius
68 1906 William Joseph Seymour advances the flame of Pentecostalism
67 1851 Isaac Merritt Singer improved the sewing machine and began to make them affordable
66 1325 Tenochtitlan, the most sophisticated city in the pre-Conquest Western Hemisphere was founded by the Aztecs
65 1413 Filippo Brunelleschi invents the illusion of infinity that exists in painting, the rules of perspective
64 1934 Mao Zedong led his soldiers on the Long March
63 1867 Alfred Nobel invents dynamite
62 1854 Henry Bessemer invents the process using a blast of oxygen to produce steel strong enough to withstand an explosion
61 1895 Discovery of X-rays by Wilhelm Röntgen
60 1596 Invention of the "water closet"- a wooden seat with a sictern and a valve for flushing - by John Harington
59 1609 The weekly, four page newspaper,Relation, first published in Strassburg, Germany
58 1839 Charles Goodyear discovers the process of vulcanization for rubber
57 1914 Margaret Sanger publishes The Woman Rebel, a challenge to the pro-conception climate
56 1120 First emerging restaurant culture in Kaifeng, China, according to the journal of a Chinese bureaucrat Meng Yuanlao
55 1633 Moravian bishop Johan Amos Comenius advised in The School of Infancy needed to play to learn, advocating forchildhood
54 1535 Jacques Cartier first partakes of tobacco as he has seen the Iroquioans smoke along the St. Lawrence River
53 1834 Artifically made ice was possible with the patent for the compressor by Jacob Perkins
52 1656 Dutch astronomer Christiaan Huygens constructed the first pendulum clock, the first clock of precision
51 1865 The U.S. Civil War ended
50 1088 The university as we know it today began in Bologna, Italy
49 1628 William Harvey published An Anatomical Study of the Motion of the Heart and of the Blood in Animals, demonstrating that the heart controls circulation
48 1812 First canned foods appeared
47 1859 First pumping of oil from a shallow well in Titusville, PA
46 1829 First water purification when Chelsea Water Works of London installed its landmark slow-sand filter on the Thames
45 1917 Bolshevik Revolution
44 1674 The science of microbiology was born when Leeuwenhoek first looked at a drop of water through a lens
43 1722 Publication of Book I of The Well-Tempered Clavier by Johann Sebastian Bach, marking a watershed in Western music
42 1866 Gregor Mendel aired his discovery of the basic laws of heredity
41 1844 First telegraph line inaugurated between Washington, D.C. and Baltimore by Samuel F. B. Morse
40 1848 Women publically demand suffrage
39 1537 Potatoes first encountered in Peru by Spanish explorer Gonzalo Jiménez de Quesada
38 1844 Karl Marx teamed up with Fredrich Engels
37 1826 Joseph-Nicéphore Niépce took the world's first photograph
36 1905 Albert Einstein published E=mc2
35 1603 The Tragedy of Hamlet, Prince of Denmark, by William Shakespeare was first published
34 1789 Beginning of the French Revolution
33 1969 Neil Armstrong first stepped on the moon surface
32 1895 Auguste and Louis Lumiére premiered 10 films, the beginning of the picture show
31 1900 Sigmund Freud published The Interpretation of Dreams, changing the psychological and cultural landscape of the modern world.
30 1947 The first transistor demonstrated
29 1211 Genghis Khan began his conquest of China, later to overrun Persia, Iraq, and parts of Korea, Burma, and Vietnam
28 1610 The Dutch East India Company first brought tea to Europe from the island of Hirado, off the coast of Japan
27 1903 Orville and Wilbur Wright flew the first airplane, keeping Flyer aloft for 59 seconds
26 1914 The First World War, "The War to End All Wars", the first modern war with weapons of mass destruction
25 1901 The first wireless signal sent and received across the Atlantic Ocean by Guglielmo Marconi
24 1830 The world's first steam-driven railway inaugurated in Britian, to run between Liverpool and Manchester
23 1666 Newton discovered the Law of Gravitation
22 1928 Alexander Fleming first discovered the mold that became penicillin
21 1348 Bubonic Plague killed a third of Europe's inhabitants
20 1876 Alexander Graham Bell invented the telephone
19 1215 King John of England was forced to sign the Magna Carta, which is credited with sowing the seeds of Democracy
18 1095 Pope Urban II launched the First Crusade
17 1908 The automotive age began when Henry Ford unveiled his "car for the great multitude", the Model T
16 1945 The atomic bombs were dropped on Hiroshima and Nagasaki
15 1859 Charles Darwin published Origin of Species
14 1928 The world's first television broadcast by Ernst F. W. Alexanderson, which laid the foundation for one of the most powerful media in history.
13 1796 Development of a smallpox vaccination by Edward Jenner
12 1509 The earliest African slaves arrived in the New World
11 1876 Edison developed the incandescent lamp
10 1117 The compass goes to sea
9 1933 Hitler comes to power
8 1776 The Continental Congress adopted the Declaration of Independence
7 1100 China develops gunpowder weapons
6 1882 Robert Koch showed that a specific bacilus caused a specific disease, discovering the microbe that causes tuberculosis
5 1640 Galileo saw the moons of Jupiter which supported the idea that the earth moves around the sun.
4 1769 With the patent of a version of the steam engine, James Watt triggered the beginning of the machine age
3 1517 Martin Luther nailed "Ninety-Five Theses" to the door of the All Saints Church in Wittenberg, Germany opening the door to the Reformation
2 1492 Christopher Columbus voyaged across the Atlantic and made his first landfall on an island he renamed San Salvador
1 1455 Gutenberg prints the Bible using the first Western movable-type system

("The 100 Events," LIFE Special Double Issue, The Millennium. Fall 1997)

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The 100 Most Important People of the Past 1000 Years

LIFE Magazine

The 100 people who made the millennium had to change more than just a corner of the world, he or she had to divert the great stream of human history.

  1. Thomas Edison- Inventor of the incandescent lamp as well as many other modern conveniences society takes for granted
  2. Christopher Columbus - His "discovery" of the American continents changed the economy of Euorpe
  3. Martin Luther
  4. Galileo Galailei
  5. Leonardo Da Vinci - The Renaissance Man
  6. Isaac Newton - Law of Universal Gravitation
  7. Ferdinand Magellan - Provided proof that the world was round by circumnavigating the globe
  8. Louis Pasteur - Pasteurization of foods and beverages, understanding of germ theory, and advancing the science of immunology
  9. Charled Darwin - Theory of evolution
  10. Thomas Jefferson
  11. William Shakespeare - Playwright whose masterful use of the English language has captivated audiences for 400 years
  12. Napoléon Bonaparte - Seized power in France and set out to conquer the world until stopped by a union of Euopean armies.
  13. Adolf Hittler - Chancellor of Germany who embarked on a vicious campaign of global domination
  14. Zheng He - Great Chinese naval explorer
  15. Henry Ford - Made the automobile affordable to the average American family, so that it became a necessity of life
  16. Sigmund Freud - His views on the power of the unconscious to influence behaviour gave rise to the age of psychotherapy
  17. Richard Arkwright - The founder of the modern factory system, a system in which specialized workers using specialized machinery, work together in one place
  18. Karl Marx - Father of Communism
  19. Nicolaus Copernicus - The sun is the center of the solar system
  20. Orville and Wilbur Wright - Flew the first powered airplane
  21. Albert Einstein - Theory of relativity
  22. Mohandas Gandhi - Led India's drive for independence through his policy of non-vioolent non cooperatioon and civil disobedience
  23. Kublai Khan - Ruler of the Mongols who completed the conquest of China and became the first emberor of the Yüan dynasty
  24. James Madison
  25. Simón Bolívar - Fought for the independence of northern South America
  26. Mary Wollstonecraft
  27. Guglielmo Marconi - Invention of the wireless
  28. Mao Zedong - Communist Chinese leader
  29. Vladimir Lenin - Powerful Russian leader of the Bolshevik revolution
  30. Martin Luther King Jr. - Leader of the Civil Rights movement
  31. Alexander Graham Bell - Inventor of the telephone
  32. René Descartes - I think therefore I am.
  33. Ludwig Van Beethoven
  34. Thomas Aquinas
  35. Abraham Lincoln - President of the United States as the nation faced the Civil War
  36. Michelangelo - The greatest sculptor of all time
  37. Vasco Da Gama - The first European to round Africa's Cape of Good HOpe
  38. Süleyman the Magnificent - Greatest Sultan of the Ottoman Empire
  39. Samuel F. B. Morse - Developed the first telegraph machine
  40. John Calvin
  41. Florence Nightingale - Worked for health-care reform in the military, improved conditions in hospitals, workhouses, and established first school for nurses
  42. Hernán Cortés - Led the conquest of the Aztec's in Mexico
  43. Joseph Lister - Revolutionized surgery
  44. Ibn Battuta - Islam's most extraordinary traveler, having traveled from Spain to the east coast of China
  45. Zhu Xi
  46. Gregor Mendel - Discovered the fundamentals of genetics
  47. John Locke - Enlightenment philosopher who wrote that people by nature have certain rights, including life, liberty and property
  48. Akbar - The greatest of India's Mughal emperors
  49. Marco Polo - Inspired Europeans to seek out the Orient
  50. Dante Alighieri - Author of The Divine Comedy, a walk through the cultural, political and religious landscape of 13th century Italy
  51. John d. Rockefeller - The first American billionairre who made his money in oil and turned to philanthropy in later life
  52. Jean-Jacques Rousseau - A polemicist who wrote that a good society could improve people if they would submit their own desires to the General Will
  53. Niels Bohr - Elucidation of quantum theory changed how we understand the smallest components of matter and energy
  54. Joan of Arc - French hero who led the French to crucial victories in the Hundred Years War
  55. Frederick Douglass- Advocate for freeing the slaves and a beacon of morality
  56. Louis XIV - The Sun King, credited witth making France a leadinng power and blamed for precipitatinng its decline
  57. Nikola Tesla - An inventor of the electric age, patenting his work on the rotating magnetic field and alternating current
  58. Immanuel Kant - He established the direction of modern philosophy
  59. Fan Kuan - Chinese painter of monumental landscape, Travelers Amid Streams and Mountains, based Taoist principles of becoming one with nature
  60. Otto Von Bismarck - Unification of Germany into a single powerful nation
  61. William the Conqueror - The conqueror of England in the Battle of Hastings in 1066
  62. Guido of Arezzo - Musical theorist who devised a system of musical notation and perfected a method of teaching sight-singing
  63. John Harrison - Developed the marine chronometer
  64. Pope Innocent III - His 18 year reign dominated the Middle Ages, increasing the influence of the Chatholic Church
  65. Hiram Maxim - Changed the way we wage war with the invention of the recoil mechanism for weapons
  66. Jane Addams - Founder of Chicago's Hull House, helped to found the American Civil Liberties Union.
  67. Cao Xueqin - Wrote the greatest novel written in vernacular Chinese
  68. Matteo Ricci - Influenced European Enlightenment thinkers with his manuscript on China
  69. Louis Armstrong - His improvisational verve and technical virtuosity defined jazz
  70. Michael Faraday - Discoveries and inventions dealing with magnectic flields and electric currents laid the groundwork for the electrical age
  71. Ibn-Sina - Islam's most renowned philosopher-scientist
  72. Simone De Beauvoir - Developer of existentialist philosophy and writer of the most influential feminist book of the 20th century
  73. Jalal Ad-Din Ar-Rumi - A 13th centruy Sufi Mystic whose poems spread Islam to a wider audience
  74. Adam Smith - Scottish economist whose principles would become the bedrock of modern capitalism
  75. Marie Curie - Won two Nobel Prizes for her work with radioactivity and isolation of radium
  76. Andrea Palladio - The man who is probably history's most imitated architect
  77. Peter The Great - Willed Russia to be a modern world power, a great reformer and a great despot
  78. Pablo Picasso - Spanish artist who dominated 20th century art
  79. Louis Jacques Mandé Daguerre - Developed a practical process of photography
  80. Antoine-Laurent Lavoisier - Founder of modern chemisstry
  81. Phineas T. Barnum - The consumate showman
  82. Edwin Hubble - Discovered that the Andromeda nebula is located beyond the Milky Way, and that the universe is expanding
  83. Susan B. Anthony - Tireless campaigner for women's suffrage, a leader in the first wave of American feminism
  84. Raphael - Italian artist who has influenced artists every since the early 1500's
  85. Helen Keller - Renowned author, antiwar activist and advocate for the rights of workers and women, the deaf and blind
  86. Hokusai - One of the greatest artists of the millennium whose works include Thirty-six Views of Mount Fuji
  87. Theodor Herzl - Father of the movement that led to the founding of a Jewish state
  88. Elizabeth I - Ruled England for 45 years providing a span of stability, growth and achievement
  89. Claudio Monteverdi - Wrote some of the first successful operas
  90. Walt Disney - Creator of a stable of unforgettable cartoon characters; a multimedia visionary
  91. Nelson Mandela - South African leader agains apartheid
  92. Roger Bannister - First man to run a mile in under four minutes
  93. Leo Tolstoy - Russian author and philosopher
  94. John Von Neumann - One of the greatest mathematicians of time, working on both the hydrogen bomband the digital computer
  95. Santiago Ramón Y Cajal - His work is the basis for modern neuroscience
  96. Jacques Cousteau - Popularized exploration of the oceans, promoted marine conservation, invented scuba-diving equipment
  97. Catherine De Médicis - Italian-born queen of France and mother of three French kings
  98. Ibn-Khaldun - A Tunisian diplomat, one of the 14th century's most brilliant minds, wrote a history of the Muslim world
  99. Kwame Nkrumah - Worked to gain independence for Ghana, triggering decolonization throughout Africa
  100. Carolus Linnaeus - Devised system of naming orders, genus and species of plants and animals

("The 100 Most Important People of the Past 1000 Years". LIFE Special Double Issure, The Millennium. Fall 1997)

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Photography- 150 Years of History

LIFE Magazine

1839 Daguerre publishes instructions; immediately after the French government divulges details for the daguerreotype process. The 79-page manual is an instant hit.
1839 The Propylaea at Athens by Canadian P.G. J. de Lotbiniére is a typical early daguerreotype. Buildings are favored subjects. What else can hold a pose for 15 minutes?
1839 The arsenal and cupola of Philadelphia's Central High are the subject of the oldest extant American photograph, shot by U.S. Mint official Joseph Saxton.
1840's Exposure time is reduced to half a minute, allowing nude models to pose as comfortably for a daguerreotypist as for a painter.
1840 Probably the earliest moon shot is taken by New York chemistry professor John William Draper. It will be unearthed in a Greenwich Vilage bookshop in 1969.
1840 Hippolyte Bayard is the first to print direct positve images on paper.
1840 The first portrait lens is invented by Viennese mathematician Joseph Max Petzval. It takes circular pictures.
1841 The Calotype (Greek for 'beautiful picture") process is patented by W.H. Fox Talbot.
1844 In his London studio French daguerreotypist Antione Francios Jean Claudet introduces the painted background, using it in his portrait of colleague Talbot.
1844 Talbot begins publishing serially "The Pencil of Nature" a book of photographic plates "impressed by the agency of Light alone." Queen Victoria buys a copy.
1845 Friedrich von Martens, a German printmaker living in paris, invents a panoramic camera with a lens that moves horizontally in an arc of more than 150 degrees to capture an image on a curved plate.
1845 The earliest photomicrographs - a daguerreotype camera was combined with a solar microscope - are published.
1846 One of the earliest medical photos is the restaging of the first painless operation - by Boston dentist W.T.G. Morton, using sulfuric ether as an anesthetic.
1846 The Mexican War is the first war to be documented photographically.
1849 Sir David Brewster designs a twin-lens scope for viewing stereographs. Until the end of the century, the device is so popular it is claimed that no home is without one.
1853 G.N. Barnard's picture of burning mills in Oswego, N.Y. is one of the earliest news shots of a disaster.
1854 Cheaper than the daguerreotype, the ambrotype is a glass negative with a dark backing that makes it appear positive.
1854 Caretes ´de visite, photographic calling cards, are patented in France. "Cardomaina" spreads abroad and everyone from dancing girls to royalty collects them.
1856 The ferrotype is introduced. Later called the tintype, it is so cheap, lightweight, sturdy and suitable for mountinng in albums that it outstrips the ambrotype.
1857 The first stop-action shot - of bombshells fired from a cannon in London - is taken by Thomas Skaife with a pistolgraph camera he designed.
1858 Henry Peach Robinson creates a composite photograph by printing five negatives on one sheet of paper.
1858 The Pyramids of Sakkarah are recorded by Englishman Francis Frith, who popularizes the photo album. Frith sometimes uses tombs as darkrooms.
1860 From a tethered balloon, 1,200 feet over Boston, James Wallace Black takes the first American aerial photo. Nadad had snapped Paris by air two years earlier.
1861 By photographing a tartan ribbon through red, green and blue filters and then superimposing the transparencies, physicist J. C. Maxwell creates the first color picture.
1861 The Civil War's destruction is documented by teams of photographers, one led by Alexander Gardner, who deal with unwieldy wet plates at battle sites.
1865 Lincoln's assassination spawns the earliest existing U.S. "Wanted" poster, complete with glued-on cartes de visite of John Wilkes Booth and accomplices.
1867 Shoshone Falls, Idaho, is included in the first U.S. geological survey of the West. Photographer Timothy H. O'Sullivan is part of the government team.
1868 What will become the oldest family-owned studio in the U.S. is opened in Baltimore by 24 year old David Bachrach, an ex- Mathew Brady apprentice.
1868 Pictures that he took of his hometown of Agen, France, are used to test Louis Ducos du Hauron's method of color photography, the basis of the Kodachrome process.
1868 The slums of Glasgow, Scotland, are depicted by Thomas Annan. His grim documentary work predates that of Jacob Riis and Lewis Hine in America.
1873 The halftone process to print photos is used for the first time in America in the New York Graphic. The subject is Manhattan's Steinway Hall.
1880 On of the earliest Christmas cards with a photograph of the senders on it costs only pennies to mail. Printers often supply the frame and the holiday message.
1886 A thousand autogravure copies of Peter Henry Emerson's Gathering Water Lilies sell out at $23 to $32 apiece. Nature, not posed models, is his inspiration.
1887 Baseball cards bearing photographs instead of lithographs appear with Old Judge cigarettes.
1888 George Eastman introduces the Kodak. The debut of the $25 model does more to popularize photography than any other event.
1890's Photographs begin to replace drawings in advertisements.
1890's The Detective Photo Scarf, a spy camera, is a fad. Other cameras are concealed in field glasses, parcels and revolvers.
1890 The Illustrated American, the first U.S.photojournalism magazine, hits the stands. Its "picturesque chronicling" includes scenes in an Illinois prison.
1892 Paul Martin muffles his shutter noise and becomes the original candid cameraman.
1895 At Bavaria's University of Würzburg, Wilhelm Röntgen produces the first photo through live flesh: his wife Bertha's ringed hand. The X ray is born.
1896 The National Geographic goes topless with a Zulu couple.
1900 The one-collar Brownie (film for six exposures costs a dime) is designed by American inventor Frank Brownell and turns millions of kids into shutterbugs.
1903 Camera Work begins publication as the first important U.S. magazine that is dedicated to art photography.
1903 Japan brings out the wooden Cherry Hand Camera. "There's a devil lurking inside the black boxes I made," is the boast of a Rokuosha craftsman who builds them.
1904 A Paris aircraft exhibit in 1909 is shot in Autochrome, a color method invented by brothers Auguste and Louis Lumiere. Its graininess resembles pointillism.
1906 Wild deer are lighted for the camera by onetime Congressman George Shiras's flass apparatus, the first device to allow the capture of nocturnal action.
1907 Edward Sheriff Curtis and team complete the most exhaustive photographic survey of North American Indians ever compiled.
1909 Edward Steichen's landmark photo of Manhattan's flatiron Building is a masterpiece of the gum-bichromate process, which uses color pigments in the printing.
1914 All U.S. passports are required to include a photograph for identification.
1914 WWI prompts the first aerial reconnaissance photos.
1917 Paul Strand's Porch Shadows - representative of a new movement in photography, abstractionism - is published in the last issue of Camera Work.
1919 The Prince of Wales makes the first front page of the illustrated Daily News. Called "sobby, dirty, bloody and glamorous, " the tabloid is a best-seller.
1921 Forgoinng a camera, Man Ray, a pioneer of surrealism, begins creating photograms by exposing photographic paper to a bare bulb.
1925 Siberian Anatol Josepho patents the first photo booth, producing eight snaps in eight minutes.
1926 The first underwater Autochromes are taken 15 feet below the surface in Florida's Dry Tortugas.
1931 Erich Salomon's candid shots of celebrities are the first of their kind.
1931 Inventor Harold Edgerton uses a strobe to freeze action in photography.
1932 Magnolia Blossom, the work of Imogen Cunningham, reflects the sharp-focus style and philosophy of Group f/64, formed on the West Coast.
1932 The Weston Exposure meter (Model 617) which uses a self-generating photoelectric cell, helps shooters obtain proper exposure readings.
1935 When the image of an airplane crash in the Adirondacks is transmitted from New York to 25 cities, the age of the Associated Press Wirephoto begins.
1935 Chemists Leopold Godowsky and Leopold Mannes create Kodachrome, a color film breakthrough.
1935 Arthur Rothstein records a seven-year Depression-era survey for the Farm Security Administration.
1936 As race tracks across America install cameras, the era of the photo finish begins, providing proof to owners and bettors of the outcome of by-a-nose events.
1936 Margaret Bourke-White's photo essay on the town of Fort Peck, Mont. is in the debut issue of LIFE magazine.
1937 An avuncular Führer stars when the camera is exploited as a propaganda tool, and Hitler's photographer Heinrich Hoffmann takes thousands of shots.
1941 Photos of such scenes as street corner murder witnesses in Brooklyn, made Weegee (Arthur Fellig) the master newspaper lensman, the first to have a police radio.
1942 To save cargo space, WWII GIs and their correspondents use V-mail (the "V" is for victory). The forms are microfilmed, flown overseas and reenlarged.
1948 Designed by Edwin H. Land, the five-pound Polaroid Model 95 (so named because it was to sell for $95) produces a print one minute after exposure.
1952 The Decisive Moment is the title and theme of photojournalist Henri Cartieer-Bresson's most influential book.
1953 Playboy debuts with an au naturel Marilyn Monroe as its Sweetheart of the Month and promises "a beautiful, full-color, unpinned pinup in each new issue."
1955 The most ambitious photo exhibit (68 countries) ever assembled is the Museum of Modern Art's "The Family of Man."
1957 A radiant Veil Nebula in the constellation Cygnus is captured by astrophotographer William C. Miller, opening the way for color pictures in space.
1958 Infrared-sensitive film is invented, intended mostly for scientific and technical photography.
1960's Using lasers, scientists create a hologram, a three-dimensional representation. Holography's theory was described in 1948 by Hungarian Dennis Gabor.
1960's Enlarged 300,000 times with a perfected field-ion microscope, individual atoms of heavy metals become visible for the first time.
1960 The U.S. launches Tiros I (Television Infra-Red Observation Satellite) into space. Operational for 89 days, it transmits the first clear pictures of earth.
1963 Pop in a film cartridge and this Instamatic ($15.95) is ready. Kodak's founder, George Eastman, wanted "a camera as easy to use as the pencil."
1965 A seven-week-old embryo is shown by Swedish photographer Lennart Nilsson in an unprecedented series documenting the earliest stages of human life.
1966 The cool protagonist of Michelangelo Antonioni's film Blow-Up exhibits such finesse that he influences hundreds of moviegoers to take up fashion photography.
1967 When the first "drive-thru" Fotomat opens at the Loma Square Shopping Center in San Diego, Calif., it is the dawning of the age of express film processing.
1967 Triplets, nudists, freaks, tranvestites, and female impersonators by Diane Arbus are part of a new, controversial documentary approach in photography.
1969 Nixon's press secretary Ron Ziegler coins "photo opportunity' a term implying an all-too-brief session for cameramen, showing the President at his best.
1969 The Metropolitan Museums's "Harlem on My Mind" exhibit brings fame to studio photographer James Van Der Zee.
1972 Superceleb Jackie Onassis is dogged by master paparazzo Ron Galella until a U.S. judge orders him to stay 50 yards away from his profitable prey.
1972 The first CAT scan is made in London. Such X rays will exceed two million annually.
1976 Space photography takes a giant leap as Viking I relays the first color images from another planet, Mars.
1987 The world gets a 35mm disposable camera. Four ounces, the Fujicolor Quick Snap ($9.95) comes with 24 exposures. Just say "cheese' and chuck it out.

("Milestones: A look at 150 years of innovation". LIFE. Volume 11, Number 10, pp. 26-34. Fall 1988.)

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Ten Recommended Attitudes About Technology

Jerry Mander

  1. Since most of what we are told about new technology comes from its proponents, be deeply skeptical of all claims.
  2. Assume all technology "guilty until proven innocent."
  3. Eschew the idea that technology is neutral or "value free." Every technology has inherent and identifiable social, political, and environmental consequences.
  4. The fact that technology has a natural flash and appeal is meaningless. Negative attributes are slow to emerge.
  5. Never judge a technology by the way it benefits you personally. Seek a holistic view of its impacts. The operative question is not whether it benefits you, but who benefits most? And to what end?
  6. Keep in mind that an individual technology is only one piece of a larger web of technologies, "megatechnology." The operative question here is how the individual technology fits the larger one.
  7. Make distinctions between technologies that primarily serve in the individual or the small community (e.g., solar energy) and those that operate on a scale outside of community control (e.g., nuclear energy). The latter kind is the major problem of the day.
  8. When it is argued that the benefits of the technological lifeway are worthwhile despite harmful outcomes, recall that Lewis Mumford referred to these alleged benefits as "bribery." Cite the figures about crime, suicide, alienation, drug abuse, as well as environmental and cultural degradation.
  9. Do not accept the homily that "once the genie is out of the bottle you cannot put it back," or that rejecting a technology is impossible. Such attitudes induce passivity and confirm victimization.
  10. In thinking about technology within the present climate of technological worship, emphasize the negative. This brings balance. Negativity is positive.

(Mander, Jerry. In the Absence of the Sacred: The Failure of Technology and the Survival of the Indian Nations. San Francisco: Sierra Club Books. 1992.)

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Four Arguments for the Elimination of Television

Jerry Mander

Argument One: The Mediation of Experience

  • A. The Walling of Awareness
  • B. Expropriation of Knowledge
  • C. Adrift in Mental Space

Argument Two: The Colonization of Experience

  • A. Advertising: The Standard-Gauge Railway
  • B. The Centralization of Control

Argument Three: Effects of Television on the Human Being

  • A. Anecdotal Reports: Sick, Crazy, Mesmerized
  • B. The Ingestion of Artificial Light
  • C. How Television Dims the Mind
  • D. How We Turn Into Our Images
  • E. The Replacement of Human Images by Television

Argument Four: The Inherent Biases of Television

  • A. Information Loss
  • B. Images Disconnected from Source
  • C. Artificial Unusualness
  • D. The Pieces That Fall Through the Filter

(Mander, Jerry. Four Arguments for the Elimination of Television. New York: Quill. 1978.)

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Seven Negative Points About Computers

Jerry Mander

  1. Pollution and Health
  2. Employment
  3. Quantification and Conceptual Change
  4. Surveillance
  5. The Rate of Acceleration
  6. Centralization
  7. Worst-Case Scenario: Automatic Computer Warfare

(Mander, Jerry. In the Absence of the Sacred: The Failure of Technology and the Survival of the Indian Nations. San Francisco: Sierra Club Books. 1992.)

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Eleven Inherent Rules of Corporate Behavior

Jerry Mander

  1. The Profit Imperative
  2. The Growth Imperative
  3. Competition and Aggression
  4. Amorality
  5. Hierarchy
  6. Quantification, Linearity, and Segmentation
  7. Dehumanization
  8. Exploitation
  9. Ephemerality
  10. Opposition to Nature
  11. Homogenization

(Mander, Jerry. In the Absence of the Sacred: The Failure of Technology and the Survival of the Indian Nations. San Francisco: Sierra Club Books. 1992.)

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Six Negative Points About Genetics

Jerry Mander from In the Absence of the Sacred

  1. The "Andromeda Strain"
  2. Mandatory Genetic Screening
  3. Creation of New, Patentable Animal Species
  4. Gene-Line Therapy and "Designer Babies"
  5. Monoculture in the Genetic Wilderness
  6. Gene Wars

(Mander, Jerry. In the Absence of the Sacred: The Failure of Technology and the Survival of the Indian Nations. San Francisco: Sierra Club Books. 1992.)

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Table of Inherent Differences between Native and Technological Peoples

Jerry Mander

ECONOMICS

Technological Peoples Native Peoples
Concept of private property a basic value: includes resources, land, ability to buy and sell, and inheritance. Some state ownership. Corporate ownership predominates. No private ownership of resources such as land, water, minerals, or plant life. No concept of selling land. No inheritance.
Goods produced mostly for sale, not for personal use. Goods produced for use value
Surplus production, profit motive essential. Sales techniques must create "need," hence advertising. Subsistence goals: no profit motive, little surplus production.
Economic growth required, especially in capitalist societies, hence need for increased production,, increased use of resources, expansion of production and market territories. Steady-state economics: no concept of economic growth
Currency system - abstract value. Barter system - concrete value.
Competition (in capitalist countries), production for private gain. Reward according to task/wages. Cooperative, collective production
Average workday, 8-12 hours. Average workday 3-5 hours.
Nature viewed as "resource." Nature viewed as "being"; humans seen as part of nature

POLITICS AND POWER

Technological Peoples Native Peoples
Hierarchical political forms. Mostly non-hierarchical: "chiefs" have no coercive power.
Decisions generally made by executive power, majority rule, or dictatorship. Decisions usually based on consensual process involving whole tribe.
Spectrum from representative democracy to autocratic rule. Direct participatory democracy; rare examples of autocracy.
Operative political modes are communist, socialist, monarchist, capitalist, or fascist. Recognizable operative political modes are anarchist, communist, or theocratic.
Centralization: most power concentrated in central authorities. Decentralization: power resides mainly in community, among people. (Some exceptions include Incas, Aztec, et al.)
Laws are codified, written. Advers verdana process. Anthropocentrism forms basis of law. Criminal cases judged by strangers (in U.S., western Europe, soviet Union). No taboo. Laws transmitted orally. No advers verdana process. Laws interpreted for individual cases. "Natural law" used as basis. Criminal cases settled by groups of peers known to "criminal." Taboo.
Concept of "state." Identity as "nation."

SOCIOCULTURAL ARRANGEMENTS AND DEMOGRAPHICS

Technological Peoples Native Peoples
Large-scale societies; most societies have high population density Small-scale societies, all people acquainted; low population density.
Lineage mostly patrilineal. Lineage mostly matrilineal, with some variation; family property rights run through female.
Nuclear two- or one-parent families; also "singles." Extended families; generations, sometimes many families, live together.
Revere the young Revere the old.
History written in books, portrayed in television docudramas. History transmitted in oral tradition, carried through memory.

RELATION TO ENVIRONMENT

Technological Peoples Native Peoples
Living beyond nature's limits encourages; natural terrain not considered a limitation; conquest of nature a celebrated value; alteration of nature desirable; anti-harmony; resources exploited. Living within natural ecosystem encouraged; harmony with nature the norm; only mild alterations of nature for immediate needs; food, clothing, shelter; no permanent damage
High-impact technology created to change environment. Mass-scale development; one-to-millions ratio in weaponry and other technologies. Low-impact technology; one-to-one ratio even in weaponry.
Humans viewed as superior life form; Earth viewed as "dead." Entire world viewed as alive: plants, animals, people, rocks. Humans not superior, but equal part of web of life. Reciprocal relationship with non-human life.

ARCHITECTURE

Technological Peoples Native Peoples
Construction materials transported from distant places Construction materials usually gathered locally.
Construction designed to survive individual human life. Construction designed to eventually dissolve back into land (except for pyramids built by minority of Indians); materials biodegradable in one lifetime.
Space designed for separation and privacy. Space designed for communal activity.
H-edged forms; earth covered with concrete. Soft forms; earth not paved.

RELIGION AND PHILOSOPHY

Technological Peoples Native Peoples
Separation of spirituality from rest of life in most Western cultures (though not in some Muslim, Hindu, or Buddhist states); church and state separated; materialism is dominant philosophy in Western countries Spirituality integrated with all aspects of daily life.
Either monotheistic concept of single, male god, or atheistic. Polytheistic concepts based on nature, male and female forces, animism.
Futuristic/lineal concept of time; de-emphasis of past Integration of past and present.
Individuals gain most information from media, schools, authority figures outside their immediate community or experience. Individuals gain information from personal experiences.
Time measured by machines; schedules dictate when to do things. Time measured by awareness according to observance of nature; time to do something is when time is right.
The dead are regarded as gone The dead are regarded as present.
Saving and acquiring. Sharing and giving.

(Mander, Jerry. In the Absence of the Sacred: The Failure of Technology and the Survival of the Indian Nations. San Francisco: Sierra Club Books. 1992.)

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Questions to Arrive at a Set of Process Patterns

Marshall McLuhan and Bruce R. Powers

  1. What does any artifact enlarge or enhance?
  2. What does it erode or obsolesce?
  3. What does it retrieve that had been earlier obsolesced?
  4. What does it reverse or flip into when pushed to the limits of its potential (chiasmus)?

(McLuhan, Marshall and Bruce R. Powers. The Global Village: Transformations inWorld Life and Media in the 21st Century. Oxford University Press. New York. 1989.)

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Megatrends: Ten New Directions Transforming Our Lives

John Naisbitt

Old New
Industrial Society Information Society
Forced Technology High Tech/High Touch
National Economy World Economy
Short Term Long Term
Centralization Decentralization
Institutional Help Self-Help
Representative Democracy Participatory Democracy
Hierarchies Networking
North South
Either/Or Multiple Option

(Naisbitt, John. Megatrends: Ten New Direcitons Transforming Our Lives. New York: Warner Books. 1982)

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The Power of Invention

Newsweek

I. How We Work: Henry Ford's new techniques of mass production changed the way we build things. The personal computer changed everything.

  • The Assembly Line
  • The Transistor
  • The Houses of Invention
  • Sticky Stuff
  • The Computer
  • The Silicon Chip
  • Faxes and Copiers
  • The Future

    Landmarks: the combine harvester, shopping malls, airbags, the cloverleaf, the computer mouse, cell phones, bar codes

II. How We Live: No king in history has had the array of gadgets we use every day with the flick of a finger.

  • Household Appliances
  • Air Conditioning
  • Plastics
  • The Movies
  • The Compact Disc
  • Television
  • The Boeing 747
  • The Future

    Landmarks: La-Z Boy, the Brownie camera, disposable diapers, long-playing records, spandex, Teflon, pop-top cans

III. How We Fight: Mankind has paid a heavy price for the tools of warfare, but they have yielded benefits, too.

  • The Atomic Bomb
  • Radar
  • Rockets
  • The Future

    Landmarks: napalm. helicpoters, tanks, smart bombs, poison gas, parachutes, the bulletproof vest

IV. How We Heal: Science has not only helped us live longer. We're happier, healthier- and better-looking.

  • Antibiotics
  • Body Imaging
  • The Birth-Control Pill
  • The Future

    Landmarks: vaccines, blood typing, the contact lens, pacemakers

(NewsweekExtra Winter 1997-98)

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What We Want Students to Know About Technology

Neil Postman

  1. All technological change is a Faustian bargain. For every advantage a new technology offers, there is always a corresponding disadvantage.
  2. The advantages and disadvantages of new technologies are never distributed evenly among the population. This means that every new technology benefits some and harms others.
  3. Embedded in every technology there is a powerful idea, sometimes two or three powerful ideas. Like language itself, a technology predisposes us to favor and value certain perspectives and accomplishments and to subordinate others. Every technology has a philosophy, which is given expression in how the technology makes people use their minds, in what it makes us do with our bodies, in how it codifies the world, in which of our senses it amplifies, in which of our emotional and intellectual tendencies it disregards.
  4. A new technology usually makes war against an old technology. It competes with it for time, attention, money, prestige, and a "worldview."
  5. Technological change is not additive; it is ecological. A new technology does not merely add something; it changes everything.
  6. Because of the symbolic forms in which information is encoded, different technologies have different intellectual and emotional biases.
  7. Because of the accessibility and speed of their information, different technologies have different political biases.
  8. Because of the conditions in which we attend to them, different technologies have different social biases.
  9. Because of their technical and economic structure, different technologies have different content biases.

(Postman, Neil. The End of Education: Redefining the Value of School. New York: Alfred A. Knoph. 1996)

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The History of the World

Gregory Rawlins

The past is but the beginning of a beginning, and all that is and has been is but the twilight of the dawn.

H.G. Wells, The Discovery of the Future

History in the computer world divides into seven epochs, moving from the absolute outer darkness of the Second World War and on in to the garish klieg lights of the twenty-first century.

Prehistory (before 1945). Nobody had computers to play with. Nothing happened.

The Paleolithic (1946-1964). Computers existed, but they were far too unreliable, expensive, and hard to use. In those near-prehistoric times, almost nobody had computer access. Even halfway through the Paleolithic there were no commercial computers at all. All computers were one-of-a-kind laboratory instruments, all finicky prototypes used almost exclusively for warmaking or scientific research. They were so big and expensive that a priesthood grew up around them to protect and serve them - and to bask in their reflected glory.

The tail end of the Paleolithic, however, saw the first primitive computer languages and the first commercially successful minicomputers.

The Neolithic (1965-1971). Computers got a bit easier to use with some reasonable, but still primitive, languages. The machines were steadily becoming cheaper but were still much too costly and unreliable for most uses. Most of them were ungainly behemoths needing lots of care and attention. The priests continued to keep everyone else's hands off; making the computer easier to use would only threaten their status.

Toward the end of the Neolithic, some computers were finally given keyboards and screens. Programs that made operating the machine easier were then also becoming common.

The Dark Ages (1972-1981). The microprocessor was born and languages began to improve a little, although many people still had to use punch cards and other Neolithic technologies. In those ancient days, computers were still largely confined to big corporations, universities, and government installations. Nonetheless, there was a massive movement away from military and scientific tasks and toward commercial and financial ones. The priesthood began to wither, although its dying hand continued to control how easy computers were to use.

Toward the end of this period, prices plummeted and power skyrocketed. Commercial personal computers appeared and punch cards vanished almost entirely.

The Middle Ages (1982-1992). Personal computers existed, but they didn't have enough memory or speed to do anything really useful, and they were too big and clumsy to carry around comfortably. Software tools were still pretty bad, but at least they were now fairly common.

At the very end of the Middle Ages, portable computers finally became practical. Although they were still pricey and had weak batteries and poor screens, millions of normal people started using them.

The Modern Age (1993-present). Computers continued to get cheaper and better, faster and smaller, and stronger. They also started talking to each other across international networks. They almost had enough memory and speed to start doing something really useful. They were still unreliable, although less so than before; computers continued to crash regularly, for the stupidest reasons.

Still, improved, less detailed languages were becoming a little more common. Rudimentary handwriting- and speech-recognition systems appeared in portables. Useful computers had almost become cheap enough for most middle-class families inn advanced countries to afford one.

They shrank in size to the minimum needed for us to use them comfortably. The notebook became the portable of choice. Big dinosaur computers died like flies in a snowstorm. High-powered computers reached paperback size. Enormously good graphics machines went on sale as children's video games. Now little Timmy or Janie could get for Christmas something that would have supported a multimillion-Dollar graphics lab ten years before.

The price of high-caliber computers had steadily dropped from the price of jumbo jets to that of houses, cars, and then refrigerators. Today - still plummeting - they are approaching the price of expensive toasters. Massive memory, high speed, and tiny machines are not facts of life. Hardware prices continue to tumble, while poser and reliability skyrocket. The price of software, however, has not kept pace with the hardware's cheaper prices. It remains hard to use and is still handmade.

The Future. In the future, computers will be much better. They will be a million times smaller, cheaper, and faster, have a million times more memory, and, best of all, be a million times easier to use, because they'll no longer be stupid enough to do exactly as we say. They'll more often do what we actually mean. Software won't be hand made anymore.

In that future, computers will be as common as shoes. Everyone will have at least one, itself made of many, perhaps millions, of smaller computers. They will become life time companions; we'll all get one at birth, take it everywhere, and use it for everything. Some will be pets, and we'll probably ask them to fetch sticks and frisbees for us. Cats, of course, will continue to ignore us.

(Rawlins, Gregory J.E..Slaves of the Machine: The Quickening of Computer Technology.pp. 58-61.A Bradford Book, The MIT Press Cambridge, Massachusetts. 1998)

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Traditional Programming Works Well Only When Five Things Are True

Gregory Rawlins

  • First: We know exactly what we want to do.
  • Second: We can foresee every possible eventuality.
  • Third: We can predict a correct action for each such eventuality.
  • Fourth: We can execute each such contingent action flawlessly.
  • Fifth: The solutions we need are especially efficient.

(Rawlins, Gregory J.E..Slaves of the Machine: The Quickening of Computer Technology.p. 79. A Bradford Book, The MIT Press Cambridge, Massachusetts. 1998)

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Lessons from the Luddites

Kirkpatrick Sale

  1. Technologies are never neutral, and some are hurtful.
  2. Industrialism is always a cataclysmic process.
  3. Only a people serving an apprenticeship to nature can be trusted with machines.
  4. The nation-state, synergistically intertwined with industrialism, will always come to its aid and defense, making revolt futile and reform ineffectual.
  5. But resistance to the industrial system, based on some grasp of moral principles and rooted in some sense of moral revulsion, is not only possible but necessary.
  6. Politically, resistance to industrialism must force not only "the machine question" but the viability of industrial society into public consciousness and debate.
  7. Philosophically, resistance to industrialism must be embedded in an analysis---an ideology, perhaps---that is morally informed, carefully articulated, and widely shared.
  8. If the edifice of industrial civilization does not eventually crumble as a result of a determined resistance within its very walls, it seems certain to crumble of its own accumulated excesses and instabilities within not more than a few decades, perhaps sooner, after which there may be space for alternative societies to arise.

(Sale, Kirkpatrick. Rebels Against the Future; The Luddites and Their War on the Industrial Revolution; Lessons for the Computer Age. New York: Addison-Wesley.1996.)

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Dimensions of Five Community Theories

Linda Stoneall


Human Ecology Structural Functionalism Conflict Social-Psychological Approaches Network-Exchange Analysis
Metaphor Plant and animal communities Organic and mechanical systems War Artistic creation; drama Electronic connections; net
Methods Surveys; census data and maps; statistical analysis to test relations among populations, organizations, technology Participant observation; data on values and institutions; comparative analysis; demonstrate institutional integration; latent values Historical documents, participant observation; data on income, housing, class composition; reconstruction of inequality, macro confict Participant observation, life histroies, ethnography; data on perception, interaction, symbol use; reconstruction of typifications Surveys and interviews; take a point and trace through links to test hypotheses about communities
People Institutions Organization of subsistence activities; accommodations to populations and space Integrated, based on consensus to hold communities together Hierarchies dominated by political economy Reciprocal typifications Specialized networks
Stratification Dominance Reward systems Class and power Identification of self; various rankings Unequal exchange; coalitions, distributive justice
Interaction Mediated through environment Roles Exploitation, alienation, ideology Face to face; validation and creation of community; negotiation Form and content
Time History Cycles of competition and succession; evolution of technological change Evolution, adaptation Revolutions; changes in mode of production Reconstructed biography Build up of reciprocity
Process Shifts in populations through space Equilibrium Dialectics Cognition; conversation Activation of network exchange
Space Territory Zones and natural areas; resource Localization of systems Scarce resource for profits Tool of community construction Liberated from
Boundaries Physical restriction of movement; limits of subsistence organization Boundary maintenance Political; point of conflict Changing with situations Set by analysis; extent of links; boundless

(Stoneall, Linda. Country Life, City Life: Five Theories of Community. New York: Praeger Publishers. 1983)

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The Twelve Themes of the New Economy

Don Tapscott

Theme 1: Knowledge The new economy is a knowledge economy: Smart clothes, smart cards, smart houses, smart roads, smart cars, smart tires, smart pucks, smart radios and Tvs, smart telephones
Theme 2: Digitization The new economy is a digital economy.
Theme 3: Virtualization As information shifts from analog to digital, physical things can become virtual--changing the metabolism of the economy, the types of institutions and relationships possible, and the nature of economic activity itself. Virtual additions to society include: virtual alien, virtual ballot box, virtual business park, virtual congress (aka virtual hearings) virtual corporation (virtual enterprise, extended enterprise, interenterprise), virtual coupon, virtual government agency, virtual job, virtual mall, virtual market, virtual office, virtual reality, virtual sex, virtual stockyard, virtual store, virtual village, virtual water cooler...for starters.
Theme 4: Molecularization The new economy is a molecular economy. The old corporation is being disaggregated, replaced by dynamic molecules and clusters of individuals and entities that form the basis of economic activity. The organization does not necessarily disappear, but it is transformed. "Mass" becomes "molecular" in all aspects of economic and social life.
Theme 5: Integration/Internetworking The new economy is a networked economy, integrating molecules into that network with others for the creation of wealth.
Theme 6: Disintermediation Middleman functions between producers and consumers are being eliminated through digital networks. Middle businesses, functions, and people need to move up the food chain to create new value, or they face being disintermediated.
Theme 7: Convergence In the new economy, the dominant economic sector is being created by three converging industries that, in turn, provide the infrastructure for wealth creation by all sectors.
Theme 8: Innovation The new economy is an innovation-based economy.
Theme 9: Prosumption In the new economy the gap between consumer and producers blurs.
Theme 10: Immediacy In an economy based on bits, immediacy becomes a key driver and variable in economic activity and business success.
Theme 11: Globalization The new economy is a global economy.
Theme 12: Discordance Unprecedented social issues are beginning to arise, potentially causing massive trauma and conflict.

(Tapscott, Don. The Digital Economy: Promise and Peril in the Age of Networked Intelligence. New York: McGraw-Hill. 1996.)

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Industrialism's Six Interrelated Principles

Alvin Toffler

  1. Standardization
  2. Specialization
  3. Synchronization
  4. Concentration
  5. Maximization
  6. Centralization

(Toffler, Alvin. The Third Wave. New York: Bantam Books. 1981.)

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How The Fall TV Lineup Fared

Melanie Wells

This chart compares how the 26 new fall shows broadcast on ABC, CBS, Fox and NBC are faring from Madison Avenue's perspective, two weeks after the season's official launch Sept. 22. Measurements used are:

  1. Viewer share is the percentage of TV sets in use that are tuned to a particular show as measured by Nielsen Media Research.
  2. Projected share is what advertisers expected to the average for the fourth quarter
  3. Actual share is the average for the weeks of Sept. 22 and Sept. 29

Advertisers are compensated by the networks when shows fall short of viewership guarantees for the quarter. compenstaion most often comes as additional ad time. If the show over-delivers, it's a bonus to advertisers.

Bonus value (conpensation owed) figures shown here are estimates for 30 second spots. They were calculated by multiplying a show's ad rate by the percentage difference between the projected and actual shares.

SHOW NETWORK,
day, time, (ET)
Viewer
Share
Proj.
Viewer
Share
Actual
Ad rate/
30 sec.
Bonus
Value
(Compensation
owed)
Veronica's Closet NBC, Thurs., 9:30 29% 33% $400,000 $55,172
Dharma and Greg ABC, Wed., 8:30 15% 18% $210,000 $42,000
Union Square NBC, Thurs., 8:30 23% 25% $310,000 $26,957
You Wish ABC, Fri., 9:00 14% 15% $140,000 $10,000
Tony Danza (1) NBC, Wed., 8:00 12% 13% $115,000 $ 9,583
Ally McBeal FOX, Mon., 9:00 10% 10% $120,000 0
C-16 ABC, Sat., 8:00 10% 10% $ 80,000 0
Wonderful World of Disney ABC, Sun., 7:00 15% 15% $2000,000 0
Jenny NBC, Sun., 8:30 12% 12% $160,000 0
Teen Angel ABC, Fri., 9:30 14% 14% $130,000 0
The Visitor FOX, Fri., 8:00 11% 11% $ 90,000 0
Public Eye (Bryant Gumbel)(1) CBS, Wed., 9:00 12% 11% $100,000 ($8,333)
Between Brothers (1) FOX, Thurs., 8:30 9% 8% $100,000 ($11,111)
Cracker ABC, Thurs., 9:00 10% 8% $ 60,000 ($12,000)
Nothing Sacred ABC, Thurs., 8:00 11% 8% $ 55,000 ($15,000)
Total Security ABC, Sat., 9:00 11% 9% $ 85,000 ($15,455)
413 Hope Street (1) FOX, Thurs., 9:00 10% 8% $ 80,000 ($16,000)
Timecop ABC, Mon., 8:00 11% 9% $ 90,000 ($16,364)
Brooklyn South CBS, Mon., 10:00 20% 18% $165,000 ($16,5000)
Built to Last (1) NBC, Wed., 8:30 11% 9% $100,000 ($18,182)
Dellaventura CBS, Tues., 10:00 18% 14% $100,000 ($22,222)
George and Leo CBS, Mon., 9:30 16% 14% $200,000 ($25,000)
Michael Hayes CBS, Tues., 9:00 16% 13% $150,000 ($28,125)
Gregory Hines CBS, Fri., 9:00 14% 11% $145,000 ($31,071)
Meego CBS, Fri., 8:30 13% 10% $145,000 ($33,462)
Hiller and Diller ABC, Tues., 9:30 20% 17% $270,000 ($40,500)
(1) aired only one week

Sources: The Myers Report, Nielsen Media Research, agency estimates, Advertising Age/p>

(Wells, Melanie. "Networks pay when viewers stay away."UAS TODAY10 Oct. 1997: B1+.)

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Leadership and New Science

Margaret Wheately

Newtonian, Old Science Quantum, New Science
1. Info goes to a few/ the few filter out good info that the many could have used 1. Info goes to everyone; more observers means more possible info
2. Hierarchically referenced reality is dependent of observation 2. Self-referencing reality is a product of being observed
3. Objective reality exists 3. No objective reality exists; only what we create exists; therefore, you can not talk people into a reality; they have to help create it
4. Structure structures 4. Process structures - things that maintain form but have no rigidity of structure
5. Structures set at the outset which do not change; assumes no change 5. Structures emerge as temporary solutions; assumes change
6. Seeks control, even at the expense of order 6. Seeks order, even at the expense of control
7. Either/or 7. Both/and
8. Predictability 8. Flexibility
9. Order through control 9. Order through
10. Fixed Leadership 10. Roving leadership, which emerges as it is needed
11. Focus on facts 11. Focus on relationships
12. Vision seeks a destination 12. Vision seeks to permeate "the now" of an organization
13. Material structures control flow of energy 13. Energy structures control flow of material
14. Info in an organization must be controlled; loose info is the devil's playground 14. Info not controlled; widely distributed
15. When info not porvided, people make it up; rumors 15. Doesn't make it necessary to make up info; informs people in the organization
16. Parts are separated, connected linearly 16. Part is in the whole, whole is in the part; neural nets
17. Focus on parts 17. Focus on whole
18. Linear Shannon info flow model 18. Transactional model
19. Organize around business units 19. Organize around core competencies
20. Closed to environment; openness to environment breeds instability; 20. Open to environment; meshing with environment provides opportunities; self-organizing dynamics dominate the system
21. Info stored and drawn upon when needed 21. Info stored and allowed to interact to create new information
22. Managers maintain order 22. Manager stirs up the pot, facilitating disorder until things become so jumbled that a new order emerges
23. Build layer upon layer 23. Unfold; with interpenetration, bottom up and top down
24. Tune out psychologically, let the fate of the organization determine your attitude; let the organization's life or death be your life or death 24. Personal meaning making is a way of dealing with chaos, of dealing with an organization in chaos
25. Organization coherence most important 25. Personal coherence most important
26. meaning provided by organization; whether or not an individual's life makes sense depends on whether the organization makes sense 26. Meaning created by an individual a la Victor Frankl, an individual's life can make sense even when an organization does not
27. Hierarchy 27. Adhocracy
28. The few filter out good info; more observers = more possible info in the process of observing interpretations 28. More observers = more possible info in the interpretations

(Wheatley, Margaret. Leadership and New Science.San Francisco: Berrett-Hoehler. 1994.)

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Technology and Society -- Ways to Support the Big Picture

From ASTE conference, 4/96

Issues:

  1. Have's and Have-not's empowered vs. disenfranchised
  2. Maintaining a fix on why we are doing this -- beyond being just fun
  3. What's the means and What's th ends?
  4. Reality vs. Surrogate Reality
  5. Practical used of technology
  6. Focus on process rather than devices
  7. Dealing with people who wil not have information technology employment -- What is the place of skills of "old" but necessary skills
  8. How to deal with all of the information
  9. The impact of information technology on indigenous culture
  10. The impact of information technology on where we live
  11. The discriminating use of technology and understanding when technology helps vs. addressing real issue -- technology co-dependence
  12. Inter-generational paradigm -- speed of change
  13. Global restructuring -- economic and cultural change
  14. The impact of technology on relationships and communication -- changes in the way people interact with one another
  15. Impact of technology on our sense of community
  16. Impact of technology on public education -- values have changed/ what will be
  17. Speed of communication is driving "sound-byte" mentality -- it's hard to achieve depth and people want that these days -- living in a world of abstracts
  18. The need for technology is driving budget decisions
  19. Is technology training students for the sound-byte mentality
  20. Balance between mine-body-spirit is becoming unbalanced
  21. Who's paying for and who is controlling it -- who are the gatekeepers controlling the flow of information
  22. The Internet is designer Proac -- people go on-line because they know they can be someone different (virtual vs. non-virtual person)
  23. Kids need one experience: school and real-world -- need to teach real-world skills
  24. Need to increase independence -- elimination of "basic skills"
  25. Either or vs. Both and
  26. Lots of people being let out
  27. People who are fearful of technology
  28. Quality of information
  29. We are now free to publish mis-information
  30. Driven by human fascinationwith gadgets and new stuff
  31. Time commitment needed
  32. Keeping up with the changes
  33. Training concerns -- need for support within school system
  34. Focus has changed to self-directed learning vs. what classes can I take
  35. Sharing enthusiasm with others vs overwhelming them -- levels of knowledge
  36. Filtering information presented to us -- where do we start with so much coming in
  37. Is technology driving education or is education driving technology?
  38. Stress vs. excitement of living in a constantly changing world -- evolution will select for life-long learners
  39. Change is happening everywhere in our society
  40. Separating out what is useful information
  41. People don't know what to "ask" for
  42. Technology allows people to rediscover the job of learning
  43. Empowered to become the "experts' in this new field of technology
  44. Early users have opportunity to learn what is really happening -- the friendlier it gets, the less we know about what is really happening, the more we have to trust other people
  45. We can fix things but can't always develop things we need

Solutions:

  1. Techno support groups
  2. Allow kids to be risk takers with support
  3. Role-playing issues related to use of technology -- FDA of technology
  4. Help people learn how to solve the problem vs. solving the problems for them

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Social Impacts of Technology Session

ComTECH '97

Asked of the participants: What are the issues that compel you to be here?

  1. Impact of technology on social skills.
  2. Impact of technology on communities - less verbal communications.
  3. Technology additions - within home - larger scope
  4. Impact of technology on health - physical and mental
  5. Just because we can upgrade - do we have too?
  6. Basic compatibility issues
  7. Quantity vs. Quality - indiscriminate use of information
  8. Sound-bite mentality
  9. Reversal of employer-employee roles
  10. Organizational restructuring
  11. Collapse of the pyramid
  12. Veracity of information on the internet
  13. Privacy issues: personal files - accuracy of personal information.
  14. Price of being highly competitive
  15. Learning technology at the expense of education fundamentals
  16. Using technology at the expense of understanding the processes that are involved
  17. Using technology for technology sake rather than a tool
  18. A lack of sensory and meta information
  19. A lack of body language and eye contact
  20. A lack of intimacy
  21. Workable system of ethics - copyright issues
  22. The effect on intellectual revolution
  23. On-line communication can be more inclusive than face-to-face communication
  24. The have's vs. the have nots
  25. When technology we are addicted to fails - what then?
  26. Does technology really save time?
  27. Lack of adult training in technology-training/awareness
  28. Can the technology control us - Big Brother
  29. Changing employment base-types of jobs
  30. Rapid change in jobs and the need for life long learning

Question posed to participants: What should we teach our children?

  1. Teach them balance
  2. Difference between right and wrong - ethics
  3. Technology vs. Behavior issues
  4. Other ways of knowing
  5. Slowing down
  6. Is technology necessary for success
  7. Thinking critically
  8. Don't assume the machine's right
  9. Common sense
  10. Realities change over time
  11. Relativity of ethics
  12. Difference between analog and digital
  13. Naturalistic inquiry
  14. Basic communication
  15. Time
  16. Change is the universe and life is understanding
  17. Balance between inner-awareness and external awareness
  18. Awareness of native needs
  19. The importance of the Three R's, even in a high tech. world
  20. Consumer education
  21. More interest in safety and the environment
  22. Proactive consumerism

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Telecommunications Timeline in Alaska

National and State Events Decade Communications Events
1867 Alaska Purchase 1860
1876 Telephone invented 1870

1880
1890's Gold Rush in Alaska 1890
1903 Wright Brother's first airplane flight 1900 1900 Congress authorizes WAMCATS
1904 WAMCATS completed; includes first use of wireless radio
1914-18 World War I 1910
1929 Beginning of the Great Depression 1920
1939-45 World War II 1930 1935 WAMCATS renamed the Alaska Communications System (ACS)

1940 1941-45 ACS greatly expanded. Telephone Switchboards introduced.
1950-53 Korean War
1957 U.S.S.R. launches the first artificial satellite
1959 Alaska becomes the 49th state in the Union
1950 1950's Military builds White Alice Communications System (WACS)
1952 Operator-assisted long distance calls begin
1961 Man first orbits the earth
1964 Good Friday Earthquake strikes Alaska
1968 Oil discovered at Prudhoe Bay
1969 Neil Armstrong becomes the first man to walk on moon
1960 1962 Air Force takes over ACS from U.S. Army
1967 Alaska's Centennial Congress authorizes sale of ACT
1969 RCA Corp. purchases ACS. First live tv via satellite.
1973 Arab countries enact oil embargo against the U.S.
1974 Richard Nixon resigns as president
1976 U.S. Bicentennial
1977 Oil begins flowing via the Trans-Alaska Pipeline
1979-81 Iran seizes and holds U.S. citizens hostage
1970 1971 Alascom takes over ACS
1972 Direct Distance Dialing (DDD) begins in Anchorage, Fairbanks
1973 First intrastate TV via satellite
1975 Rurla earth station construction begins
1976 Area code 907 created
1978 Satellite and live TV begins in rural villages
1979 Live TV available to 90% of Alaskans; Shishmaref becomes Alascom's 101st small earth station site
1981 First launch of the space shuttle 1980 1982 AURORA, Alaska's own satellite, is launched

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First Countries to Use Stamps

Great Britain 1840
USA 1842
Switzerland 1843
Brazil 1843
Mauritania 1847
Bermuda 1848
France 1849
Belgium 1849
Germany 1849
Spain 1850

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