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TABLE OF CONTENTS
Part I. Education researchers, theorists
Part II. Education practicioners, prognosticators
| Andree, Judy |
What Is Critical Thinking? |
| Breeden, Laura, et. al. |
Seven Elements of the Information-age School |
| Chickering & Ehrmann |
Seven Principles of Good Educational Practice |
| Childress, Herb |
Seventeen Reasons Why Football Is Better Than High School |
| Davis & Botkin |
The 6 Rs from The Monster Under the Bed |
| Fortunato, Ron |
Project Design and Process |
| Kallick, Bena, et. al. |
Project Design Process |
| Luginbill & Associates |
Designing A Curriculum Project |
| Paul, Richard |
What
is Critical Thinking? |
|
A Selection of Critical
Thinking Abilities from The Art of Redesigning
Instruction |
| Ruggiero, Vincent |
Five Steps of Creative Problem Solving from The
Art of Thinking |
| Sykes, Charles |
Eleven Rules for Not Dumbing Down Our Kids |
Tapscott, Don |
Four Themes of the New Generation Gap |
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The 10 Themes of N-Gen Culture |
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Eight shifts of Interactive Learning |
| Wallis, Claudia |
5 Rules of How to Get Involved
with Your Kid's Use of Computer Games |
Co-Nect Schools |
Scoring Rubric for Project Reports |
| Washington State |
Seven Essential Learnings for Technology (1994
Washington State Technology Plan for K-12 Common Schools) |
| Humorous |
Winners of the "worst
analogies ever written in a high school essay" Contest |
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Imitations of "Deep Thoughts by Jack Handey" by 4-15 year olds |
|
If a Dog Were Your Teacher |
Bloom's Taxonomy of Skills
Benjamin Bloom
Prepared by Donald Clark, Copyright 1999 (found @
http://www.nwlink.com/~donclark/hrd/bloom.html)
Bloom's Cognitive Taxonomy
The cognitive domain involves knowledge and the development of intellectual
skills. This includes the recall or recognition of specific facts, procedural
patterns, and concepts that serve in the development of intellectual abilities
and skills. There are six major categories, which are listed in order below,
starting from the simplest behavior to the most complex. The categories
can be thought of as degrees of difficulties. That is, the first one must
be mastered before the next one can take place.
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1. Knowledge Recall of data. |
Examples: Recite a policy. Quote prices
from memory to a customer. Knows the safety rules.
Key words: defines, describes, identifies, knows,
labels, lists, matches, names, outlines, recalls, recognizes,
reproduces, selects, states.
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2. Comprehension Understand the meaning, translation,
interpolation, and interpretation of instructions and problems.
State a problem in one's own words. |
Examples: Rewrites the principles of
test writing. Explain in one's own words the steps for performing
a complex task. Translates an equation into a computer spreadsheet.
Key words: comprehends, converts, defends, distinguishes, estimates,
explains, extends, generalizes, gives examples, infers, interprets,
paraphrases, predicts, rewrites, summarizes, translates.
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3. Application Use
a concept in a new situation or unprompted use of an abstraction.
Applies what was learned in the classroom into novel situations
in the workplace.
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Examples: Use a manual to calculate
an employee's vacation time. Apply laws of statistics to evaluate
the reliability of a written test.
Key words: applies, changes, computes, constructs,
demonstrates, discovers, manipulates, modifies, operates, predicts,
prepares, produces, relates, shows, solves, uses.
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4. Analysis Separates
material or concepts into component parts so that its organizational
structure may be understood. Distinguishes between facts and inferences.
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Examples: Troubleshoot a piece of equipment
by using logical deduction. Recognize logical fallacies in reasoning. Gathers
information from a department and selects the required tasks for
training.
Key words: analyzes, breaks down, compares, contrasts,
diagrams, deconstructs, differentiates, discriminates, distinguishes,
identifies, illustrates, infers, outlines, relates, selects, separates.
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5. Synthesis Builds a structure or pattern from diverse elements.
Put parts together
to form a whole, with emphasis on creating a new meaning or structure.
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Examples: Write a company operations
or process manual. Design a machine to perform a specific task.
Integrates training from several sources to solve a problem. Revises
and process to improve the outcome.
Key words: categorizes, combines, compiles, composes,
creates, devises, designs, explains, generates, modifies, organizes,
plans, rearranges, reconstructs, relates, reorganizes, revises,
rewrites, summarizes, tells, writes.
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6. Evaluation Make
judgments about the value of ideas or materials.
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Examples: Select the most effective
solution. Hire the most qualified candidate. Explain and justify
a new budget.
Key words: appraises, compares, concludes, contrasts,
criticizes, critiques, defends, describes, discriminates, evaluates,
explains, interprets, justifies, relates, summarizes, supports.
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Bloom's Affective Taxonomy
This domain includes the manner in which we deal with things
emotionally, such as feelings, values, appreciation, enthusiasms, motivations,
and attitudes. The five major categories listed in order are:
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| 1. Receiving phenomena Awareness,
willingness to hear, selected attention. |
Examples: Listen to others with respect.
Listen for and remember the name of newly introduced people.
Key words: asks, chooses, describes, follows,
gives, holds, identifies, locates, names, points to, selects,
sits, erects, replies, uses. |
| 2. Responding to phenomena
Active participation on the part of the learners. Attends
and reacts to a particular phenomenon. Learning outcomes
may emphasize compliance in responding, willingness to respond,
or satisfaction in responding (motivation). |
Examples: Participates in class
discussions. Gives a presentation. Questions new ideals,
concepts, models, etc. in order to fully understand them. Know
the safety rules and practices them.
Key words: answers, assists, aids, complies,
conforms, discusses, greets, helps, labels, performs, practices,
presents, reads, recites, reports, selects, tells, writes. |
| 3. Valuing The
worth or value a person attaches to a particular object, phenomenon,
or behavior. This ranges from simple acceptance to the more
complex state of commitment. Valuing is based on the internalization
of a set of specified values, while clues to these values are
expressed in the learner's overt behavior and are often identifiable. |
Examples: Demonstrates belief
in the democratic process. Is sensitive towards individual
and cultural differences (value diversity). Shows the ability
to solve problems. Proposes a plan to social improvement
and follows through with commitment. Informs management on matters
that one feels strongly about.
Key words: completes, demonstrates, differentiates,
explains, follows, forms, initiates, invites, joins, justifies,
proposes, reads, reports, selects, shares, studies, works. |
| 4. Organization
Organizes values into priorities by contrasting different values,
resolving conflicts between them, and creating an unique value
system. The emphasis is on comparing, relating, and synthesizing
values. |
Examples: Recognizes the need
for balance between freedom and responsible behavior. Accepts
responsibility for one's behavior. Explains the role of systematic
planning in solving problems. Accepts professional ethical
standards. Creates a life plan in harmony with abilities,
interests, and beliefs. Prioritizes time effectively to meet
the needs of the organization, family, and self.
Key words: adheres, alters, arranges, combines, compares, completes,
defends, explains, formulates, generalizes, identifies, integrates,
modifies, orders, organizes, prepares, relates, synthesizes. |
| 5. Internalizing values (characterization)
Has a value system that controls their behavior. The behavior
is pervasive, consistent, predictable, and most importantly, characteristic
of the learner. Instructional objectives are concerned with
the student's general patterns of adjustment (personal, social,
emotional). |
Examples: Shows self-reliance
when working independently. Cooperates in group activities (displays
teamwork). Uses an objective approach in problem solving.
Displays a professional commitment to ethical practice on
a daily basis. Revises judgments and changes behavior in light
of new evidence. Values people for what they are, not how they
look.
Key words: acts, discriminates, displays, influences, listens,
modifies, performs, practices, proposes, qualifies, questions,
revises, serves, solves, verifies. |
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Bloom's Psychomotor Taxonomy
The psychomotor domain includes physical movement, coordination, and
use of the motor-skill areas. Development of these skills requires practice
and is measured in terms of speed, precision, distance, procedures,
or techniques in execution. The seven major categories listed in order
are:
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| 1. Perception
The ability to use sensory cues to guide motor activity.
This ranges from sensory stimulation, through cue selection,
to translation. |
Examples: Detects non-verbal
communication cues. Estimate where a ball will land after it
is thrown and then moving to the correct location to catch the
ball. Adjusts heat of stove to correct temperature by smell
and taste of food. Adjusts the height of the forks on a forklift
by comparing where the forks are in relation to the pallet.
Key words: chooses, describes, detects, differentiates, distinguishes,
identifies, isolates, relates, selects. |
| 2. Set Readiness
to act. It includes mental, physical, and emotional sets.
These three sets are dispositions that predetermine a person's
response to different situations (sometimes called mindsets).
|
Examples: Knows and acts upon a sequence of steps
in a manufacturing process. Recognize one's abilities
and limitations. Shows desire to learn a new process (motivation).
NOTE: This subdivision of Psychomotor is closely related with
the "Responding to phenomena" subdivision of the
Affective domain.
Key words: begins, displays, explains, moves, proceeds, reacts,
shows, states, volunteers. |
| 3. Guided response
The early stages in learning a complex skill that includes imitation
and trial and error. Adequacy of performance is achieved by
practicing. |
Examples: Performs a mathematical
equation as demonstrated. Follows instructions to build a model.
Responds hand-signals of instructor while learning to operate
a forklift.
Key words: copies, traces, follows, react, reproduce, responds |
| 4. Mechanism
This is the intermediate stage in learning a complex skill. Learned
responses have become habitual and the movements can be performed
with some confidence and proficiency. |
Examples: Use a personal
computer. Repair a leaking faucet. Drive a car.
Key words: assembles, calibrates, constructs, dismantles,
displays, fastens, fixes, grinds, heats, manipulates, measures,
mends, mixes, organizes, sketches. |
| 5. Complex Overt Response
The skillful performance of motor acts that involve complex
movement patterns. Proficiency is indicated by a quick,
accurate, and highly coordinated performance, requiring a minimum
of energy. This category includes performing without hesitation,
and automatic performance. For example, players are often
utter sounds of satisfaction or expletives as soon as they hit
a tennis ball or throw a football, because they can tell by
the feel of the act what the result will produce. |
Examples: Maneuvers
a car into a tight parallel parking spot. Operates a computer
quickly and accurately. Displays competence while playing the
piano.
Key words: assembles, builds, calibrates, constructs, dismantles,
displays, fastens, fixes, grinds, heats, manipulates, measures,
mends, mixes, organizes, sketches. NOTE: The key words are
the same as Mechanism, but will have adverbs or adjectives
that indicate that the performance is quicker, better, more
accurate, etc. |
| 6. Adaptation
Skills are well developed and the individual can modify movement
patterns to fit special requirements. |
Examples: Responds effectively
to unexpected experiences. Modifies instruction to meet
the needs of the learners. Perform a task with a machine that
it was not originally intended to do (machine is not damaged
and there is no danger in performing the new task).
Key words: adapts, alters, changes, rearranges, reorganizes,
revises, varies. |
| 7. Origination
Creating new movement patterns to fit a particular situation
or specific problem. Learning outcomes emphasize creativity
based upon highly developed skills. |
Examples: Constructs
a new theory. Develops a new and comprehensive training programming.
Creates a new gymnastic routine.
Key words: arranges, builds, combines, composes, constructs,
creates, designs, initiate, makes, originates. |
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 Questions teachers ask about using computers
By Larry Cuban
- Is the machine or software program simple enough for me to learn quickly?
- Is it versatile, that is, can it be used in more than one situation?
- Will the program motivate my students?
- Does the program contain skills that are connected to what I am expected to teach?
- Are the machine and software reliable?
- If the system breaks down, is there someone else who will fix it?
- Will the amount of time I have to invest in learning to use the system yield a comparable
return in student learning?
- Will student use of computers weaken my classroom authority?
- Top of page
 Multiple Intelligences
By Howard Gardner
THE ORIGINAL SEVEN INTELLIGENCES
Howard Gardner identified and introduced us to seven different kinds of intelligence
in Frames of Mind.
- Linguistic intelligence: a sensitivity to the meaning and order of words.
- Logical-mathematical intelligence: ability in mathematics and other complex
logical systems.
- Musical intelligence: the ability to understand and create music. Musicians,
composers and dancers show a heightened musical intelligence.
- Spatial intelligence: the ability to "think in pictures," to perceive
the visual world accurately, and recreate (or alter) it in the mind or on
paper. Spatial intelligence is highly developed in artists, architects, designers
and sculptors.
- Bodily-kinesthetic intelligence: the ability to use one's body in a skilled
way, for self-expression or toward a goal. Mimes, dancers, basketball players,
and actors are among those who display bodily-kinesthetic intelligence.
- Interpersonal intelligence: an ability to perceive and understand other
individuals -- their moods, desires, and motivations. Political and religious
leaders, skilled parents and teachers, and therapists use this intelligence.
- Intrapersonal intelligence: an understanding of one's own emotions. Some
novelists and or counselors use their own experience to guide others.
- Naturalist intelligence: the ability to recognize and classify
plants, minerals, and animals, including rocks and grass and all variety of
flora and fauna.
HOWARD GARDNER TALKS ABOUT AN EIGHTH INTELLIGENCE
Gardner discussed the "eighth intelligence" with Kathy Checkley, in
an interview for Educational Leadership. Gardner said:
"The naturalist intelligence refers to the ability to recognize and classify
plants, minerals, and animals, including rocks and grass and all variety of
flora and fauna. The ability to recognize cultural artifacts like cars or sneakers
may also depend on the naturalist intelligence. …(S)ome people from an
early age are extremely good at recognizing and classifying artifacts. For example,
we all know kids who, at 3 or 4, are better at recognizing dinosaurs than most
adults."
Gardner identified Charles Darwin as a prime example of this type of intelligence.
The naturalist intelligence meshed with Gardner's definition of intelligence
as "…the human ability to solve problems or to make something that
is valued in one or more cultures."
And the naturalist intelligence met Gardner's specific criteria:
* "Is there a particular representation in the brain for the ability?
* "Are there populations that are especially good or especially impaired
in an intelligence?
* "And, can an evolutionary history of the intelligence be seen in animals
other than human beings?"
- Top of page
Kohlberg 6 Stages of Moral Development
Stage 1: Respect for power and punishment.
A young child (age 1-5) decides what to do--what is right--according to what
he/she wants to do and can do without getting into trouble. To be right, you
must be obedient to the people in power and, thus, avoid punishment.
Motto: "Might makes right."
Stage 2: Looking out for #1.
Children (age 5-10) tend to be self-serving. They lack respect for the rights
of others but may give to others on the assumption that they will get as much
or more in return. It is more a matter of "you scratch my back and I'll
scratch yours," instead of loyalty, gratitude, or justice.
Motto: "What's in it for me?"
Stage 3: Being a "Good Boy" or "Nice Girl."
People at this stage (age 8-16) have shifted from pleasing themselves to pleasing
important others, often parents, teachers, or friends. They seek approval and
conform to someone else's expectations. When they are accused of doing something
wrong, their behavior is likely to be justified by saying "everyone else
is doing it" or "I didn't intend to hurt anyone."
Motto: "I want to be nice."
Stage 4: Law and order thinking.
The majority of people 16 years old and older have internalized society's rules
about how to behave. They feel obligated to conform, not any longer to just
family and friends, but also to society's laws and customs. They see it as important
to do one's duty to maintain social order. Leaders are assumed to be right;
individuals adopt social rules without considering the underlying ethical principles
involved. Social control is, therefore, exercised through guilt associated with
breaking a rule; the guilt in this case is an automatic emotional response,
not a rational reaction of conscience based on moral principles (as in stage
6). People at this stage believe that anyone breaking the rules deserves to
be punished and "pay their debt to society."
Motto: "I'll do my duty."
Stage 5: Justice through democracy.
People at this stage recognize the underlying moral purposes that are supposed
to be served by laws and social customs; thus, if a law ceases to serve a good
purpose, they feel the people in a democracy should get active and change the
law. Thought of in this way, democracy becomes a social contract whereby everyone
tries continually to create a set of laws that best serves the most people,
while protecting the basic rights of everyone. There is respect for the law
and a sense of obligation to live by the rules, as long as they were established
in a fair manner and fulfill an ethical purpose. Only about 20-25% of today's
adults ever reach this stage and most of those that do supposedly only get there
after their mid-twenties.
Motto: "I'll live by the rules or try to change them."
Stage 6: Deciding on basic moral principles by which you will
live your life and relate to everyone fairly.
These rather rare people have considered many values and have decided on a philosophy
of life that truly guides their life. They do not automatically conform to tradition
or others' beliefs or even to their own emotions, intuition, or impulsive notions
about right and wrong. Stage 6 people carefully choose basic principles to follow,
such as caring for and respecting every living thing, feeling that we are all
equal and deserve equal opportunities, or, stated differently, the Golden Rule.
They are strong enough to act on their values even if others may think they
are odd or if their beliefs are against the law, such as refusing to fight in
a war.
Motto: "I'm true to my values."
- Top of page
Kohlberg's Six Stages of Moral Development - another perspective
LEVEL A. Preconventional Level
Stage 1. The Stage of Punishment and Obedience
Right is literal obedience to rules and authority, avoiding punishment, and
not doing physical harm.
Stage 2. The Stage of Individual Instrumental Purpose and Exchange
Right is serving one’s own or other’s needs and making fair deals
in terms of concrete exchange… The reason for doing right is to serve
one’s own needs or interests in a world where one must recognize that
other people have their interests, too.
LEVEL B. Conventional Level
Stage 3. The Stage of Mutual Interpersonal Expectations, Relationships,
and Conformity
The right is playing a good (nice) role, being concerned about the other people
and their feelings, keeping loyalty and trust with partners, and being motivated
to follow rules and expectations… Reasons for doing right are needing
to be good in one’s own eyes and those of others, caring for others, and
because if one puts oneself in the person’s place one would want good
behavior from the self (Golden Rule).
Stage 4. The Stage of Social System and Conscience Maintenance
The right is doing one’s duty in society, upholding the social order,
and maintaining the welfare of society or group. What is right is fulfilling
the actual duties to which one has agreed. Laws are to be upheld except in extreme
cases where they conflict with other fixed social duties and rights. Right is
also contributing to society, the group, or institution. The reasons for doing
right are to keep the institution going as a whole, self-respect or conscience
as meeting one’s defined obligations, or the consequences: "What
if everyone did it?"
LEVEL C. Postconventional and Principled Level
Stage 5. The Stage of Prior Rights and Social Contract or Utility
The right is upholding the basic rights, values, and legal contracts of a society,
even when they conflict with the concrete rules and laws of the group…
What is right is being aware of the fact that people hold a variety of values
and opinions, that most values and rules are relative to one’s group.
These "relative" rules should usually be upheld, however, in the interest
of impartiality and because they are the social contract.
Stage 6. The Stage of Universal Ethical Principle.
This stage assumes guidance by universal ethical principles that all humanity
should follow.
- Top of page
Stages of Cognitive Development
Period |
Age |
Characteristics of the Stage |
Developmental Tasks |
Sensorimotor |
0-2 yrs |
Simple reflexive behavior gives way to ability to form
schemas (beginnings of symbolic thought) |
Object permanence; infant becomes aware over time (3 to about 20 months) that objects may leave and return |
Preoperational |
2-7 yrs. |
Use of symbolic thought and development of imagination |
Egocentrism - inability to consider events from another
person's point of view; irreversibility - mentally reverse a sequence
of events or logical operations back to the starting point; centration -
tendency to focus, or center, on only one aspect of a situation;
conservation - two equal physical quantities remain equal even if the
appearance of one changes, as long
as nothing has been added or subtracted |
Concrete operational |
7-11 yrs. |
Capable of true logical thought about physical operations;
able to perform operations - conserve, reverse, and consider all physical
factors |
Not able to think hypothetically and abstractly |
Formal |
11 yrs. + |
Able to think hypothetically and abstractly |
May be limited to areas of expertise or
operational special interest |
- Top of page
The Construction of Reality in the Child
Jean Piaget from The Construction of Reality in the Child
The Development of Object Concept
- The first two stages: no special behavior related to vanished objects
- The third stage: beginning of permanence extending the movements of accommodation
- The fourth stage: active search for the vanished object but without taking
account of the sequence of visible displacements
- The fifth stage: the child takes account of the sequential displacements
of the object
- The sixth stage: the representation of the invisible displacements
- The constitutive processes of object concept
The Spatial Field and the Elaboration of Groups of Displacements
- The first two stages: practical and heterogeneous groups
- The third stage: the coordination of practical groups and the formaiton
of subjective groups
- The fourth stage: the transition from subjective to objective groups and
the discovery of reversible operations
- The fifth stage: "objective" groups
- The sixth stage: "representative" groups
- The main process of the construction of space
The Development of Causality
- The first two stages: making contact between internal activity and the
external environment, the causality peculiar to the primary schemata
- The third stage: magico-phenomenalistic causality
- The fourth stage: the elementary expernalization and objectification of
causality
- The fifth stage: the real objectification and spatialization of causality
- The sixth stage: representative causality and the residues of the causality
of preceding types
- The origins of causality
The Temporal Field
- The first two stages: time itself and the practical series
- The third stage: the subjective series
- The fourth stage: the beginnings of the objectification of time
- The fifth stage: the objective series
- The sixth stage: the representative series
The Elaboration of the Universe
- Assimilation and accommodation
- The transition from sensorimotor intelligence to conceptual thought
- From sensorimotor universe to representation of the child's world
- Space and object
- Causality and time
- Top of page
What We Want Students to Know About Technology
Neil Postman from "The End of Education"
- All technological change is a Faustian bargain. For every advantage a new
technology offers, there is always a corresponding disadvantage.
- The advantages and disadvantages of new technologies are never distributed
evenly among the population. This means that every new technology benefits
some and harms others.
- Embedded in every technology there is a powerful idea, sometimes two or
three powerful ideas. Like language itself, a technology predisposes us to
favor and value certain perspectives and accomplishments and to subordinate
others. Every technology has a philosophy, which is given expression
in how the technology makes people use their minds, in what it makes us do
with our bodies, in how it codifies the world, in which of our senses it amplifies,
in which of our emotional and intellectual tendencies it disregards.
- A new technology usually makes war against an old technology. It
competes with it for time, attention, money, prestige, and a "worldview."
- Technological change is not additive; it is ecological. A new technology
does not merely add something; it changes everything.
- Because of the symbolic forms in which information is encoded, different
technologies have different intellectual and emotional
biases.
- Because of the accessibility and speed of their information, different
technologies have different political biases.
- Because of the conditions in which we attend to them, different technologies
have different social biases.
- Because of their technical and economic structure, different technologies
have different content biases.
(Postman, Neil. The End of Education: Redefining the Value of School. New York: Alfred A. Knoph. 1996)
- Top of page
Part II. Educational Practicioners
What is Critical Thinking?
compiled by J. Andree
I. Positive habits and attitudes that foster critical thinking
- A. Awareness of the sources of ideas and opinions
- B. Willingness to step back and examine those sources
- C. Willingness to risk failure
- D. Curiosity
- E. Desire to become a strong critical thinker
- F. Willingness to delay judgments and base them on sound evidence rather than feelings
- G. Desire to seek the truth
- H. Understand the complexity of issues
- I. Willingness to apply ethical considerations and self-criticism
- J. Intellectual humility
II. Critical/Creative Thinking Skills
- A. Define problems, issues, and relevant vocabulary
- B. Apply creative
thinking
- Generate ideas
- Play with ideas
- Suspend judgment
- Take risks
- Evaluate ideas
- C. Read critically
- Determine writer's attitude
- Identify the supporting evidence
- Identify concessions to the opposition
- Evaluate arguments, conclusions, and solutions
- Evaluate evidence
- Detect fallacies/irrationalities
- Predict consequences of various solutions
- Predict and consider the opposing view
- D. Ask pertinent questions
- E. Summarize and integrate a variety of views on a topic/issue
- F. Distinguish between irony and the literal as well as fact and opinion,
judgements, inferences
- G. Draw reasonable/logical conclusions
- H. Identify unstated assumptions
- Top of page
Seven Elements of the Information Age School
Laura Breeden, et. al. from Building Consensus/Building
Models: A Newworking Strategy for Change
- Learning occurs in collaboration, not in isolation
- Students are active architects of their own learning experiences
- Educators' roles expand: They re facilitators, innovators, collaborators,
researchers, and electronic publishers
- Advanced technologies are commonplace tools for educators and students
- Interior and exterior walls become "transparent"; that is, greater collaboration
among educators and students within a school, and with others around the country
and the world, is encouraged
- The community actively participates in the teaching and learning processes
- All stakeholders, including practitioners and parents, play an active role
in managment decisions regarding instruction and technology
(Breeden, Laura, Eric S. Hood, Laurie Maak, Kathleen M. Rutkowski, Gwen Solomon,
Connie Stout. Building Consensus/Building Models: A Networking Strategy
for Change. Federation of American Research Networks, Inc. Consortium for
School Networking. 1994)
- Top of page
Seven Principles of Good Educational Practice
Arthur W. Chickering and Stephen C. Ehrmann from Implementing the Seven Principles
1. Good Practice Encourages Contacts Between Students and Faculty.
Frequent student-faculty contact in and out of class is a most important factor
in student motivation and involvement. Faculty concern helps students
get through rough times and keep on working. Knowing a few faculty
members well enhances students' intellectual commitment and encourages them
to think about their own values and plans.
2. Good Practice Develops Reciprocity and Cooperation Among Students.
Learning is enhanced when it is more like a team effort than a solo race.
Good learning, like good work, is collaborative and social, not competitive
and isolated. Working with others often increases involvement in learning.
Sharing one's ideas and responding to others' improves thinking and deepens
understanding.
3. Good Practice Uses Active Learning Techniques.
Learning is not a spectator sport. Students do not learn much just sitting
in classes listening to teachers, memorizing prepackaged assignments, and spitting
out answers. They must talk about what they are learning, write reflectively
about it, relate it to past experiences, and apply it to their daily lives.
They must make what they learn part of themselves.
4. Good Practice Gives Prompt Feedback.
Knowing what you know and don't know focuses your learning. In getting
started, students need nelp in assessing their existing knowledge and competence.
Then, in classes. students need frequent opportunities to perform and receive
feedback on their performance. At various points during college, and at
its end, students need chances to reflect on what they have leanred, what they
still need to know, and how they might assess themselves.
5. Good Practice Emphasizes Time on Task.
Time plus energy equals learning. Learning to use one's time well is critical
for students and professionals alike. Allocating realistic amounts of
time means effective learning for students and effective teaching for faculty.
6. Good Practice Communicates High Expectations.
Expect more and you will get it. High expectations are important for everyone
-- for the poorly prepared, for those unwilling to exert themselves, and for
the bright and well motivated. Expecting students to perform well becomes
a self-fulfilling prophecy.
7. Good Practice Respects Diverse Talents and Ways of Learning.
Many roads lead to learning. Different students bring different talents
and styles to collegs. Brilliant students in a seminar might be all thumbs
in a lab or studio; students rich in hands-on-experience may not do so well
with theory. Students need opportunities to show their talents and learn
in ways that work for them. Then they can be pushed to learn in new ways
that do not come so easily.
Chickering, Arthur C. and Stephen C. Ehrmann. Implementing the Seven Principles:
Technology as Lever. AAHE Bulletin
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Seventeen Reasons Why Football is Better Than High School
Herb Childress
- In football, teenagers are considered important contributors rather than
passive recipients.
- In football, teenagers are encouraged to excel.
- In football, teenagers are honored.
- In football, a player can let the team down.
- In football, repetition is honorable.
- In football, the unexpected happens all the time.
- In football, practices generally run a lot longer than 50 minutes.
- In football, the homework is of a different type from what's done at practice.
- In football, emotions and human contact are expected parts of the work.
- In football, players get to choose their own roles.
- In football, the better players teach the less-skilled players.
- In football, there is a lot of individual instruction and encouragement
from adults.
- In football, the adults who participate are genuinely interested.
- In football, volunteers from the community are sought after.
- In football, ability isn't age-linked.
- Football is more than the sum of its parts.
- In football, a public performance is expected.
- Top of page
The Six R's
Stan Davis and Jim Botkin from The Monster Under the Bed
- Risks
- Results
- Rewards
- Relationships
- Research
- Rivalry
(Botkin, Jim and Stan Davis. The Monster Under the Bed. New York: Simon
& Schuster. 1994)
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Project Design and Process
Ron Fortunato
Defining Project Oriented Design.Projects may be defined by any combination or all of the following attributes:
- Projects should be real-world, solving real problems.
- Project curriculum and activities generate complex problem solving environments.
- Projects are supported and managed by systems oriented, collaborative
problem solving organizations.
- Projects are inherently interdisciplinary, which naturally allows the integration
of various discipline areas.
- Project design includes the facility, curriculum, assessment, and new roles
for all participants including the superintendent, principals, teachers, students,
parents, community and industry partners.
- Projects should be supported at all levels including the superintendent,
principals, teachers, students, parents, community and industry partners.
- Community interaction should be part of the project design and activities
in the context of solving important problems - local, national, or global.
- Successful, innovative environments require a clear understanding of vision
and mission. The purpose must be present and communicated by all participants.
- Partnerships should be developed with business, industry, government, and
universities.
- Real-world problems allow the development of projects which must operate
in the real, competitive world. Projects should be based on solving
real problems that are important to the community for mutual buy-in.
- Projects allow for the development of professionally and community evaluated
products and assessment giving justification to any gradaint/evaluation, and
process utilized.
- The community should be educated in and involved with the new project orientation.
This is particularly important with potential business partners since many
assume the traditional educational systems are in operation which function
on memorization and isolated learning skills. Community support is critical
for successful implementation of new thinking for project oriented teaching
and roles.
- Projects support continual generation of new projects and spin-offs.
- Students constantly create new knowledge in project environments, allowing
for dynamic curriculum generation.
- Students are products and must be able to demonstrate skills identified
as outcomes.
- Projects allow new modes of teaching and learning. Teachers learn
alongside of students-everyone learns and teaches.
Process. The process of designing projects may include the following activities,
and not necessarily in this order:
- Identify the need-why do it, and how did we get into this position.
In order to get started, there must be a decision to commit.
- Environmental scan and research-study the school culture, the history/chronology
of how we arrived at our current position, determine what community resources
are available locally, and distant or remote.
- Determine corporate mission statements and goals, their burning issues, current
initiatives, product development and ongoing projects to help identify which
problems they would buy into and support.
- Identify local/national/global problems and match them
with business/ industry/community research.
- Determine the skills, outcomes and products desired. For example,
if process skills such as problem solving and communication are desired, these
must be made explicit.
- Idenfify new roles for teachers, students, administrators,
parents, community. The Christa McAuliffe Institute has identified 7 emerging
roles for educators: broker, collaborator, entrepreneur, long range planner,
mentor/mentee, researcher, seeker. These new roles are defined later
in the process section.
- Demonstrate models of projects and activities
which will help people to see new possibilities.
- Determine the project mission and objectives. Create problem definitions
and objectives, and develop the justification for designing and implementing
the project.
- Design the curriculum and related activities. Use scenario
building as a tool to create form and structure. Scenarios are not blueprints,
rather they are a paradigm shifting tool. See the scenario at the end
of the process section for an example.
- Develop the evaluation/assessment tools for process and product.
Take into account the skills and outcomes previously determined in order to
develop the full potential of the student, including intellectual, physical,
and self-awareness aspects of the individual. The evaluation tool should
include requirements for obtaining statements of student ability and performance
from the community. Planning activities should include benchmarking,
or the determination of student skills development over time.
- Determine schedules and milestones. The development of project
milestones allows for effective planning of resources to support all activities,
including money and personnel.
- Design and develop the problem-solving/learning organization. This
should be a systems model. Problem solving organizations are remarkable
in that process/higher order skill sets are inherent in the organizational
structure. This structure shifts the responsibility of learning to the
student, and creates an interdependence of learning between students.
The models following the scenario provide examples of student problem-solving
organizations implemented in districts around the country. The first
diagram illustrates a k-12 generic organization, and the second diagram illustrates
a more complex organization of two teams of high school students solving multiple
problems. The NORSTAR Project article illustrated a mature and complex
organization of a team of high school studetns who ran the first high school
student-run space flight project ever attempted. The organizational
chart in that article illustrates the relationship between organizational
responsibility and mentor support.
- Identify the function and responsibilities of interrelated systems
in the project organization.
- Learn and experiment with new roles for students, teachers, administrators,
parents, community members.
- Conduct orientation sessions for families, this might be an orientation
night for new students, their parents, and community partners. Allow
an orientation time period for new students joining existing and ongoing
projects.
- Develop partnerships with the community-business, industry,
university, government. Partnerships and mentors can be developed
locally and remotely using various telecommunication methods effectively.
- Create and Sign a Memorandum of Understanding between the school
and the community partner to outline the responsibilities and commitments
from both sides. It is important for the partners to clearly understand
what they are giving and receiving.
- Promote the circle of learning process between teachers
and students since everyone will be learning from each other. The
students gain new bonds wih the teacher in this process.
- Require peer tutoring as part of the organizational learning activities.
Students with expertise should be required to teach other students, and
to take on new responsibilities as they gain experience in the project.
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Ten Step Project Design Process
Bena Kallick, Patrick Laherty, Ed Murphy, John Schiller,
and Don Zundel from Project Design and Evaluation
- Set criteria for the project, let students know your expectations.
- Teams brainstorm and decide on the type of project, the subject and the
audience(s).
- Teams write a proposal presenting their ideas in paragraph form.
- Teams have a proposal conference with the instructor.
- Teams present their proposal to the class and revise as necessary, based
on feedback from the group.
- Teams write a script and/or storyboard including specific details.
- Teams meet with the instructor for script/storyboard approval.
- Teams conduct research, collect resources and build their project.
- When it is finished, teams "premier" the product along with the rest of
the class and evaluate it.
- Teams re-edit the project/product if necessary.
(Kallick, Bena. Patrick Laherty, Ed Murphy, John Schiller and Don Zundel. Pesign
and Evaluation: Working With Multimedia)
- Top of page
Six Steps of Designing A Curriculum Project
George Luginbill and Associates, Inc.
The Process Steps are:
- Stating the learning assignment
- Resource Listing: Listing all of the materials and people needed to accomplish
the project
- Project Settings : Planning scheduling, time allotment for tasks, facility
arrangement, etc.
- Project Objectives : Listing learning objectives, i.e. The teacher and student
will .........
- Connections : Stating expected interactions between student and teacher,
student and student
- Project Evaluation : Listing how the project will be evaluated; tied to
any district or building goals
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What is Critical Thinking?
Richard Paul from "Critical Thinking: What Every
Person Needs to Survive in a Rapidly Changing World"
| A Unique Kind of Purposeful Thinking |
In any subject area or topic, whether academic or practical,
requiring intellectual fitness training for the mind akin to physical
fitness training for the body |
| In Which the Thinker Systematically and Habitually |
Actively develops traits such as intellectual integrity,
intellectual humility, fairmindedness, intellectual empathy, and intellectual
courage |
Imposes Criteria and Intellectual
Standards Upon the Thinking |
Identifies the criteria of solid reasoning, such as precision,
relevance, depth, accuracy, sufficiency, and establishes a clear standard
by which the effectiveness of the thinking will be finally assessed |
Taking Charge of the Construction
of Thinking |
Awareness of the elements of thought such as assumptions
and point of view, that are present in all well-reasoned thinking; a conscious,
active and disciplined effort to address each element is displayed |
Guiding the Construction of the
Thinking According
to the Standards |
Continually assessing the course of construction during
the process, adjusting, adapting, improving, using the candles of criteria
and standards to light the way |
Assessing the Effectiveness of the
Thinking According to the Purpose,
the Criteria, and the Standards. |
Deliberately assessing the thinking to determine its strengths
and limitations, according to the defining purpose, criteria and standards,
studying the implications for further thinking and improvement |
(Paul, Richard. Critical Thinking: What Every Person Needs to Survive in A
Rapidly Changing World. 3rd ed. Center for Critical Thinking. 1993)
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A Selection of Critical Thinking Abilities
Richard Paul from "The Art of Redesigning Instruction"
Identification and Recognition Abilities
- Identifying and recognizing elements of reasoning
- Uncovering significant similarities and differences
- Recognizing contradictions, inconsistencies, and double standards
Comprehension Abilties: Comparing and Clarifying
- Uncovering significant similarities and differences
- Refining generalizations and avoiding oversimplifications
- Clarifying and analyzing issues, conclusions, or beliefs
- Clarifying and analyzing the meanings of words or phrases
- Developing criteria for evaluation: clarifying values and standards
- Comparing and contrasting ideals with actual practice
- Reasoning dialogically: comparing perspectives, interpretations, or theories
Application Abilities
- Comparing analogous situations: transferring insights to new contexts
- Designing and carrying out tests of concepts, theories, and hypotheses
- Making interdisciplinary connections
Abilities of Analysis
- Clarifying and analyzing issues, conclusions, or beliefs
- Clarifying and analyzing the meanings of words or phrases
- Analyzing and evaluating arguments, interpretations, beliefs, or theories
- Analyzing and evaluating actions or policies
- Rethinking your thinking: metacognition
- Exploring thoughts underlying feelings and feelings underlying thoughts
Synthesis Abilities
- Reasoning dialogically: comparing perspectives, interpretations, or theories
- Comparing analogous situations: transferring insights to new contexts
- Making interdisciplinary connections
- Reasoning dialectically: evaluating perspectives, interpretations, or theories
Evaluation Abilities
- Refining generalizations and avoiding oversimplifications
- Comparing and contrasting ideals with actual practice
- Designing and carrying out tests of concepts, theories, and hypotheses
- Analyzing and evaluating arguments, interpretations, beliefs, or theories
- Analyzing and evaluating actions or policies
- Rethinking your thinking: metacognition
- Exploring thoughts underlying feelings and feelings underlying thoughts
- Reasoning dialectically: evaluating perspectives, interpretations, or theories
- Evaluating the credibility of sources of information
- Generating and assessing solutions
- Questioning deeply: raising and pursuing root or significant questions
Abilities to Create or Generate
- Dsigning and carrying out tests of concepts, theories, and hypotheses
- Generating and assessing solutions
- Creating concepts, arguments, or theories
Our idea for instructional design is built on a systematic approach that includes
all of the dimensions above. The logic of the teaching process should reflect
the logic by means of which students ought to learn. (Paul, Richard W. The
Art of Redesigning Instruction. Santa Rosa: Foundation for Critical Thinking.
1995.)
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Five Steps of Creative Problem Solving
Vincent R. Ruggiero from "The Art of Thinking"
Step 1: Searching for Challenges. In most situations, the problems and issues
are already in front of us and we don't need to search for them. But Ruggiero
tries to get students to search for such things as improvements for products
and policies in addition to dealing with ready-made problems.
Step 2: Expressing Problems and/or Issues. Listing a variety of expressions,
using "How can" for problems and "Should," "Is," or "Does" for issues, helps
focus and narrow the problem/issue. Students then select an expression
that seems manageable.
Step 3: Investigating the Problem/Issue. List questions that need answering
and research those answers. In small groups students may brainstorm a
list of questions even though the time isn't allow for the actual research.
Step 4: Producing ideas for Solutions. This requires brainstorming beyond
the ordinary through the ridiculous to the creative and uncommon. When
a list is developed, students select one possible solution to evaluate and put
into action.
Step 5: Refining and Evaluating Solutions. This step involved determining
the steps in the implementation of a solution, the soundness of the solution,
and the possible arguments against the solution.
(Ruggiero, Vincent R. The Art of Thinking. Harper Collins)
- Top of page
Eleven Rules for Not Dumbing Down Our Kids
from Charles Sykes, Dumbing Down Our Kids
Charles Sykes is the author of Dumbing Down Our Kids. In his book,
he talks about how the feel good, politically-correct teachings created a generation
of kids with no concept of reality and set them up for failure in the real world.
You may want to share this list with them.
Rule 1: Life is not fair; get used to it.
Rule 2: The world won't care about your self-esteem. The world will
expect you to accomplish something BEFORE you feel good about yourself.
Rule 3: You will NOT make 40 thousand dollars a year right out of high school.
You won't be a vice president with a car phone until you earn both.
Rule 4: If you think your teacher is tough, wait till you get a boss. He
doesn't have tenure.
Rule 5: Flipping burgers is not beneath your dignity. Your grandparents
had a different word for burger flipping; they called it opportunity.
Rule 6: If you mess up, it's not your parents' fault, so don't whine about
your mistakes.
Learn from them.
Rule 7: Before you were born, your parents weren't as boring as they are
now. They got that way from paying your bills, cleaning your clothes, and
listening to you talk about how cool you are. So before you save the
rain forest from the parasites of your parents' generation, try delousing
the closet in your own room.
Rule 8: Your school may have done away with winners and losers but life has
not.
In some schools they have abolished failing grades; they'll give you as many
times as you want to get the right answer. This, of course, doesn't bear
the slightest resemblance to ANYTHING in real life.
Rule 9: Life is not divided into semesters. You don't get summers off,
and very few employers are interested in helping you find yourself. Do
that on your own time.
Rule 10: Television is NOT real life. In real life people actually
have to leave the coffee shop and go to jobs.
Rule 11: Be nice to nerds. Chances are you'll end up working for one.
(Sykes, Charles J. Dumbing Down Our Kids: Why american Children Feel God About
Themselves but Can't Read, Write, or Add. St. Martins Press. 1995.)
- Top of page
Four Themes of the New Generation Gap
Don Tapscott from "Growing Up Digital "
- The older generations are uneasy about the new technology--which kids are
embracing.
- Older generations tend to be uneasy about new media--which are coming into
the heart of youth culture.
- Old media are uneasy about new media.
- The digital revolution, unlike previous ones, is not controlled by only
adults.
(Tapscott, Don. Growing Up Digital: The Rise of the Net Generation. New
York: McGraw-Hill. 1998.)
- Top of page
Ten Themes of the N-Gen Culture
Don Tapscott from "Growing Up Digital"
- Fierce Independence
- Emotional and Intellectual Openness
- Inclusion
- Free Expression and Strong Views
- Innovation
- Preoccupation with Maturity
- Investigation
- Immediacy
- Sensitivity to Corporate Interest
- Authentication and Trust
(Tapscott, Don. Growing Up Digital: The Rise of the Net Generation.
New York: McGraw-Hill. 1998.)
- Top of page
Eight Shifts of Interactive Learning
Don Tapscott from "Growing Up Digital"
- From linear to hypermedia learning
- From instruction to construction and discovery
- From teacher-centered to learner-centered education
- From absorbing material to learning how to navigate and how to learn
- From school to lifelong learning
- From one-size-fits-all to customized learning
- From learning as torture to learning as fun
- From the teacher as transmitter to the teacher as facilitator
(Tapscott, Don. Growing Up Digital: The Rise of the Net Generation.
New York: McGraw-Hill. 1998.)
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Top Ten Reasons Parents Should Relax About Cyber Love
Don Tapscott from "Growing Up Digital "
10. Alcohol isn't served in IRCs
9. Time on the Net is time
away from the TV
8. No curfew disagreements
7. Meeting someone in a chat
room doesn't require new clothes
6. Heavy breathing won't fog
up a computer screen
5. The car won't run out of
gas
4. Kids have to read and write
to chat
3. Your son can't get someone
pregnant in a chat room
2. Your daughter can't get
pregnant in a chat room
1. No one ever contracted an
STD through a modem cable
(Tapscott, Don. Growing Up Digital: The Rise of the Net Generation.
New York: McGraw-Hill. 1998.)
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Scoring Rubric for Project Reports
From The Co-Nect School
|
Developing |
Proficient |
Distinguished |
| Argument |
Line of argument is not clear; inappropriate or missing
evidence and examples. Poor sense of audience. Transitions
poorly made, or totally lacking. |
Takes position but with occasional lapses; evidence is
provided, but not always sufficient-opinion may be presented as fact.
Audience may be misjudged. Transitions may be occasionally mishandled.
|
Maintains clear position throughout, with well-organized
and coherent argument, appropriate to audience, and strongly supported
by evidence and examples. Effective use of transitions and connecting
words. |
| Content |
Shows poor understanding of subject matter; provides little
information of relevance. |
Shows reasonable good understanding of subject matter.
Presentation is informative, but may be lacking in detail. |
Builds argument on rich base of knowledge, displaying
deep understanding of subject matter. Presentation is informative
and rich in detail. |
| Language |
Language is highly constrained, obscuring argument, word
choice is severely limited and often inappropriate; simple and repetitive
sentence structure. |
Shows adequate, but somewhat predictable use of language.
Somewhat limited word choice and sentence structure. |
Effective and appropriate use of language; effective,
idiomatic, word choice, varied sentence structure; writing is above all
interesting and artful. |
| Pesentation |
Very little care given to presentation and appearance
of document. Visual aids totally lacking or inappropriate.
General appearance is sprawling and messy, or very short. |
Shows attention to quality of presentation, with some
lapses. Appropriate graphics may be present, but sometimes inadequately
integrated with text. Some parts may appear to be hastily done.
|
Shows careful attention to quality of presentation; good
use of paragraphs, headings; charts, tables, graphs (if any) are skillfully
made; illustrations are porvided where appropriate. Overall impression
is that of a well-crafted document. |
| Mechanics |
Numerous misspellings, errors in punctuation and grammar.
|
Reasonably good mechanics, but fairly frequent errors
in punctuation, spelling, grammar. |
Language and format is mechanically sound. Few mistakes
in spelling, punctuation, or grammar. |
- Top of page
5 Rules of How to Get Involved With Your Kid's Use of Computer Games
Claudia Wallis from TIME
Rule 1. Know what your kid is playing. If possible, rent and test a
game before you buy it. We made the mistake of buying Golden Eye 007, not realizing
that the whole game is played peering over a revolver.
Rule 2. Remember, a new game is like a fever. It must run its course.
Allow generous playtime when the game is new, preferably during a school vacation.
Rule 3. Then set strict time limits.
Rule 4. If you can stand it, play the game with your child.
Rule 5. Worry if the fever doesn't let go. Then you are dealing with
an illness that will obliterate other activities.
(Wallis, Claudia. "Learning To Love Zelda". TIME. May 10, 1999. p.56.)
- Top of page
Seven Essential Learnings for Technology
(from 1994 Washington State Technology Plan for
K-12 Common Schools, Tomorrow: Technology in K-12 Schools)
Effective use of technology will require students to develop new roles in
learning, living and working. The following essential learnings for technology
should be woven into the work of the Commission of Student Learning as they
develop essential academic learning requirements, performance standards, and
assessments for all academic areas.
- The student as information navigator. The student recognizes and values
the bredth of information sources, browses those sources, differentiates and
selectively chooses sources, and retrieves appropriate information/data using
all forms of media, technology and telecommunications.
- The student as critical thinker and analyzer using
technology. The student
reviews data from a variety of sources, analyzing, synthesizingand evaluating
data to transform it into useful information and knowledge to solve problems.
- The student as creator of knowledge using technology,
media and telecommunications. The student constructs new meaning and knowledge by combining and synthesizing
different types of information through technology, telecommunications and
computer modeling/simulations.
- The student as effective communicator through a variety
of appropriate technologies/media. The student creates, produces and presents ideas, stories,
and unique representations of thoughts through a variety of media by analyzing
the task before him/her, the technologies available, and appropriately selecting
and using the most effective tool(s) media for the purpose and audience
- The student as a discriminating selector of appropriate
technology for specific purposes. The student discriminates among a variety of technologies
and media to extend and expand his/her capabilities.
- The student as technician. The student develops sufficient technical skills
to successfully install, setup and use the technology and telecommunications
tools in his/her daily life, work stiuations and learning environments.
- The student as a responsible citizen, worker, learner,
community member and family member in a technological age. The student understands the ethical,
cultural, enviornmental and societal implications of technology and telecommunnications,
and developsa sense of stewardship and individual responsibility regarding
his/her use of technology, media and telecommunications networks, respecting
historical context and enhancing cultural lineage with integrity and concern
for truth.
- Top of page
Selman's Levels of Enacted Interpersonal Understanding
From "The Growth of Interpersonal Understanding" as
quoted in "Moral Classrooms, Moral Children"
| Development |
Negotiation through
collaborative strategies
oriented toward integrating needs
of self and other |
Mutual
Third-Person
Level
(3) |
Shared experience through
collaborative empathic
reflective processes |
Negotiation through
cooperative strategies
in a persuasive or
deferential orientation |
Reciprocal
Reflective
Level
(2) |
Shared experience through
joint reflection on similar
perceptions or experiences |
Negotiation through
one-way commands/
orders or through
automatic obedience
strategies |
Unilateral
One-Way
Level
(1) |
Shared experience through
expressive enthusiasm
without concern for reciprocity |
Negotiation through
unreflective physical
strategies (impulsive
fight or flight) |
Egocentric
Impulsive
Level
(0) |
Shared experience through
unreflective (contagious)
imitation |
| |
Negotiation Strategies |
Core
Developmental
Levels in Social
Perspective
Coordination |
Shared Experiences |
(Selman, R. The Growth of Interpersonal Understanding. New York: Academic
Press. 1980. As quoted in DeVries, Rheta and Betty Zan, Moral Classrooms,
Moral Children: Creating a Constructivist Atmosphere in Early Education. Teachers
College Press, New York. 1994.)
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Nineteen winners of the "worst analogies ever written
in a high school essay" contest
- He spoke with the wisdom that can only come from experience, like a guy
who went blind because he looked at a solar eclipse without one of those boxes
with a pinhole in it and now goes around the country speaking at high schools
about the dangers of looking at a solar eclipse without one of those boxes
with a pinhole in it. (Joseph Romm, Washington)
- She caught your eye like one of those pointy-hook latches that used to
dangle from screen doors and would fly up whenever you banged the door open
again. (Rich Murphy, Fairfax Station)
- The little boat gently drifted across the pond exactly the way a bowling
ball wouldn't. (Russell Beland, Springfield)
- McBride fell 12 stories, hitting the pavement like a Hefty Bag filled with
vegetable soup. (Paul Sabourin, Silver Spring)
- From the attic came an unearthly howl. The whole scene had an eerie, surreal
quality, like when you're on vacation in another city and "Jeopardy" comes
on at 7 p.m. instead of 7:30. (Roy Ashley, Washington)
- Her hair glistened in the rain like nose hair after a sneeze. (Chuck Smith,
Woodbridge)
- Her eyes were like two brown circles with big black dots in the center.
(Russell Beland, Springfield)
- Bob was as perplexed as a hacker who means to access T:flw.quid55328.com\aaakk/ch@ung
but gets T:\flw.quidaaakk/ch@ung by mistake. (Ken Krattenmaker, Landover Hills)
- Her vocabulary was as bad as, like, whatever. (Unknown)
- He was as tall as a six-foot-three-inch tree. (Jack Bross, Chevy Chase)
- The hailstones leaped from the pavement, just like maggots when you fry
them in hot grease. (Gary F. Hevel, Silver Spring)
- Her date was pleasant enough, but she knew that if her life was a movie
this guy would be buried in the credits as something like "Second Tall Man."
(Russell Beland, Springfield)
- Long separated by cruel fate, the star-crossed lovers raced across the
grassy field toward each other like two freight trains, one having left Cleveland
at 6:36 p.m. traveling at 55 mph, the other from Topeka at 4:19 p.m. at a
speed of 35 mph. (Jennifer Hart, Arlington)
- The politician was gone but unnoticed, like the period after the Dr. on
a Dr Pepper can. (Wayne Goode, Madison, Ala.)
- They lived in a typical suburban neighborhood with picket fences that resembled
Nancy Kerrigan's teeth. (Paul Kocak, Syracuse, N.Y.)
- John and Mary had never met. They were like two hummingbirds who had also
never met. (Russell Beland, Springfield)
- The thunder was ominous-sounding, much like the sound of a thin sheet of
metal being shaken backstage during the storm scene in a play. (Barbara Fetherolf,
Alexandria)
- His thoughts tumbled in his head, making and breaking alliances like underpants
in a dryer without Cling Free. (Chuck Smith, Woodbridge)
- The red brick wall was the color of a brick-red Crayola crayon.
- Top of page
Eighteen actual newspaper contest entries by kids age
4 to 15 who were asked to imitate "Deep Thoughts by Jack Handey."
(If this is true, there are some scary 4-15 year olds out there..)
- I believe you should live each day as if it is your last, which is why
I don't have any clean laundry because, come on, who wants to wash clothes
on the last day of their life? --Age 15
- Give me the strength to change the things I can, the grace to accept the
things I cannot, and a great big bag of money. --Age 13
- It sure would be nice if we got a day off for the president's birthday,
like they do for the queen. Of course, then we would have a lot of people
voting for a candidate born on July 3 or December 26, just for the long weekends.
--Age 8
- Democracy is a beautiful thing, except for that part about letting just
any old yokel vote. --Age 10
- Home is where the house is. --Age 6
- I bet living in a nudist colony takes all the fun out of Halloween. --Age
13
- I often wonder how come John Tesh isn't as popular a singer as some people
think he should be. Then, I remember it's because he sucks. --Age 15
- For centuries, people thought the moon was made of green cheese. Then the
astronauts found that the moon is really a big hard rock. That's what happens
to cheese when you leave it out. --Age 6
- When I go to heaven, I want to see my grandpa again. But he better have
lost the nose hair and the old-man smell. --Age 5
- I once heard the voice of God. It said "Vrrrrmmmmm." Unless it was just
a lawn mower. --Age 11
- I like to go down to the dog pound and pretend that I've found my dog.
Then I tell them to kill it anyway because I already gave away all of his
stuff. Dog people sure don't have a sense of humor. --Age 14
- As you make your way through this hectic world of ours, set aside a few
minutes each day. At the end of the year, you'll have a couple of days saved
up. --Age 7
- Often, when I am reading a good book, I stop and thank my teacher. That
is, I used to, until she got an unlisted number. --Age 15
- It would be terrible if the Red Cross Bloodmobile got into an accident.
No, wait. That would be good because if anyone needed it, the blood would
be right there. --Age 5
- Think of the biggest number you can. Now add five. Then, imagine if you
had that many Twinkies. Wow, that's five more than the biggest number you
could come up with! --Age 6
- The only stupid question is the one that is never asked, except maybe "Don't
you think it is about time you audited my return?" or "Isn't it morally wrong
to give me a warning when, in fact, I was speeding?" --Age 15
- Once, I wept for I had no shoes. Then I came upon a man who had no feet.
So I took his shoes. I mean, it's not like he really needed them, right? --Age
15
- If we could just get everyone to close their eyes and visualize world peace
for an hour, imagine how serene it would be until the looting started. --
Age 15
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 If A Dog Were Your Teacher (here's nineteen things you
would learn)
You would learn stuff like.....
- When loved ones come home, always run to greet them.
- Never pass up the opportunity to go for a joyride.
- Allow the experience of fresh air and the wind in your face to be pure
ecstasy.
- When it's in your best interest -- practice obedience.
- Let others know when they've invaded your territory.
- Take naps and stretch before rising.
- Run, romp, and play daily.
- Thrive on attention and let people touch you.
- Avoid biting, when a simple growl will do.
- On warm days, stop to lie on your back on the grass.
- On hot days, drink lots of water and lay under a shady tree.
- When you're happy, dance around and wag your entire body.
- No matter how often you're scolded, don't buy into the guilt thing and
pout... run right back and make friends.
- Delight in the simple joy of a long walk.
- Eat with gusto and enthusiasm. Stop when you have had enough.
- Be loyal.
- Never pretend to be something you're not.
- If what you want lies buried, dig until you find it.
- When someone is having a bad day, be silent, sit close by and nuzzle them
gently.
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