Nome green screen storytelling project, 2007

How-to pictorial guide for green screen digital storytelling

Overview. During December 2006, a dedicated team of teachers and 4th grade students from Nome Elementary School (Nome, Alaska) undertook a digital storytelling project under the auspices of the University of Alaska Geography Department's "Stories of Culture and Place" program.

Basic process. Students planned, created, performed and video recorded original stories before an audience in front of a wall that was painted green, which allowed for "chroma key green screen editing" during the editing process. Students created original artwork using paper and crayon, which they "slid behind" their video recorded performances using chroma editing, and collected all of their chroma-edited performances on a DVD. Students did all of the video recording, computer work, and DVD mastering.

What's here? This web site provides a step-by-step pictorial description of the Nome project. The material presented here can also be used as a guide to help you create a green screen digital storytelling project in your school. This pictorial guide consists of PowerPoint slides that were modified to be presented on the web. Feel free to download the original PowerPoint presentation and use it to help you develop your own activities.

Other helpful resources Other resources you might find helpful include:

  • Stories of Culture and Place. This handout provides an overview of the UA Geography program, Stories of Culture and Place, that supports this Nome project as well as other green screen storytelling. It also discusses technical considerations and provides details for doing a green screen project within a school environment.

  • Digital storytelling, in 3 parts. This resources provides discusses and provides detail about 1) why digital storytelling is important to education, 2) how to create effective stories, and 3) the technology and techniques of digital storytelling.

Green screen storytelling, step-by-step

Click on any of the pictures below to expand them to full size.

You can also download the original PowerPoint presentation if it
is more helpful to show this "locally" rather than via the web.

Green Screen Storytelling Project

* Nome, Elementary School

* Nome, Alaska

* December, 2007

Thank You to our Supporters

MANY THANKS to the wonderful people of Nome who supported this project, especially Carl White, Principal of Nome Elementary School, and Robin Johnson, Director, Educational Technology, Nome School District.

This project is part of the “Stories of Culture and Place” program, which is sponsored by the University of Alaska’s Geography Program. Many thanks to geography program director Dr. Mike Sfraga for his support. For more information contact Jason Ohler (jason.ohler@uas.alaska.edu).

Thanks to the Team

VERY SPECIAL THANKS TO “THE TEAM”…

* NIKKI POLK, 4TH grade teacher
* JUSTIN HEINRICH, Nome Elem. Tech. leader
* KIM RYAN, teacher aide
* ALL THE STUDENTS OF MISS POLK’S CLASS - you are wonderful storytellers!

The Team

Group shot of the Nome Stories of Culture and Place Storytelling project team.

Pre-step 1 - Plan, permissions, paint

Plan: Make sure teachers and tech support understand the process. Involve administrators; make sure they know how the school will be involved, and also the great work the students are going to produce.
* Get parent permissions...
* Paint the wall the green...

Pre-step 2 - Unit of instruction

Nikki Polk, the students' 4th grade teacher, leads a unit of instruction prior to the storytelling project to guide the project's content.

Pre-step 3 - Cultural values

Ms. Polk addresses cultural values that will help guide the direction and moral of the story. The cultural values are reviewed when the storytelling project begins.

Step 1 - Tell a story

Jason tells a story to model storytelling, then leads a class discussion about what made the story work.

Step 2 - Map the story

Jason demonstrates how to "map" the story, showing where the problem, resolution and character development is in the story. The mapping approach used is Dillingham's VPS (Visual Portrait of a Story).

Step 3 - Teach storytelling

Jason shows students how to tell effective stories through the use of "sound, motion and expression" (Dillingham). Here Jason is having them act as "sound and motion" effects for a story he tells.

Step 4 - Storystorm

Jason leads a brainstorm about finding stories from within us, a process he calls "storystorming." Students think about stories in terms of a problem, a solution, and the changes characters undergo to solve problems.

Step 5 - Students map their stories

Students choose a story from the storystorm, and map it using the VPS.

Step 6 - Students tell their stories

Students stand and tell their stories for the first time in front of the entire class. Jason demonstrates how to critique the story by explaining what he thinks was strong about it, as well as what could be stronger.

Step 7 - Students write their stories

After telling their stories, students write them. They use "the writing process," going through as many iterations as curriculum goals require.

Step 8 - Students tell, retell and peer critique stories

Students tell, retell their stories, as well as critique each other's stories, in pairs or small groups.

Step 9 - Students create background artwork

Students create 3-5 pictures that they will "slide" behind their recorded performances in the production process. Typically these are done with simple materials: crayons, pencils, standard paper.

Step 10 - Students scan artwork

Students scan their artwork so it can be used in the production process.

Step 11 - Students perform in front of the green wall

Students perform before an audience in front of their "green screen," which is usually a wall painted green. The audience usually consists of their classmates, parents and invited guests.

Step 12 - Students record their performances

Students video record their performances. As many students as possible are involved to do all the tasks, including running the camera, placing the wireless mike on the storyteller, being the floor manager ("All quiet on the set. Counting down: 5, 4, 3 [silently] 2, 1"), managing from the performance schedule, etc.

Step 13 - Students create backgroung music for titles

To make this an all-original production, students should create music that plays when the DVD launches (much like a commercial DVD). In the case of this project, students sang a song that their teacher, Ms. Nikki Polk, wrote and played on her guitar. Other options: GarageBand creations, recording local performers...

Step 14 - Students are trained in chroma editing

Here Nome Elementary Technology leader, Justine Heinrich, is showing students how to do "green screen" chroma editing. They are using iMovie with a special plug-in ($30). Justin reported that the students did all the work, including basic movie editing, chroma editing, and DVD production.

Step 15 - Students add artwork

Students add their scanned artwork behind their performances, replacing the green of the wall with their original drawings.

Step 15, cont'd - Voila

Here is an example of what the performance looks like after the artwork has been added.

Step 16 - Students edit, master, help each other

Students help each other edit their movies, create and master the DVD.

Step 17 - Give copies to students, parents, participants

Everyone involved with the project was given a copy of the final DVD, including - and especially - parents. It is a good idea to make as many copies of the DVD as possible and give them to school board and community members, as well as anyone else you feel should know about the great activities your school promotes.

Step 18 - Celebration!

It's important to celebrate success! A final group showing is a great event. Invite the school and community!

DAOW of literacy skills

Included here are a few slides of the storytelling tools that were used to teach storytelling. This is the DAOW of literacy, showing how digital, art, oral, and writing literacy intersect and come together in a digital storytelling environment.

Story core

The story core is comprised of the basic components of the story: problem, solution, transformation. Engage students in finding these components in their stores, as well as the media stories they watch and listen to.

Story core, illustrated

The core of a story consists of change that is resisted, but eventually happens because a character or situation evolves and grows: transforming through learning.

VPS (Visual Portrait of a Story)

The story core is then fleshed out using the VPS (Dillingham, 2001); Jason adds a few elements to this, including "the call to adventure" and "transformation." Students annotate this, which serves as the a storyboard for their story.

VPS, without annotation

Here the VPS is shown in plain form, without annotation. Feel free to download and use it.

Storystorming grid

Storystorming is brainstorming about stories. This basic grid is used to lead students through the process of finding problems, solutions and identifying the transformation characters undergo.

Story "research box"

Sometimes students want to include way more than can be accomodated by a 2-minute story. Using the story research box allows them to write down everything, and then sort through it later. The goal is to figure out the few things that go into the box, and therefore will be included in the story. Everything else is helpful reference but is not included.